Added groundwork for area lights. Added irony-mode CDB.

This commit is contained in:
Miguel Angel Astor Romero
2017-02-07 16:41:58 -04:00
parent fd1dc0febd
commit 944ae05db7
7 changed files with 76 additions and 19 deletions

View File

@@ -4,15 +4,15 @@
#include "light.hpp"
class PointLight: public Light {
class PointLight: public InfinitesimalLight {
public:
float m_const_att;
float m_lin_att;
float m_quad_att;
PointLight(): Light(), m_const_att(1.0f), m_lin_att(0.0f), m_quad_att(0.0f) { }
PointLight(): InfinitesimalLight(), m_const_att(1.0f), m_lin_att(0.0f), m_quad_att(0.0f) { }
PointLight(vec3 _p, vec3 _d, vec3 _s, float _c, float _l, float _q): Light(_p, _d, _s), m_const_att(_c), m_lin_att(_l), m_quad_att(_q) { }
PointLight(vec3 _p, vec3 _d, vec3 _s, float _c, float _l, float _q): InfinitesimalLight(_p, _d, _s), m_const_att(_c), m_lin_att(_l), m_quad_att(_q) { }
virtual vec3 direction(vec3 point);
virtual float distance(vec3 point);