Added indirect illumination.
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@@ -20,7 +20,8 @@ public:
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virtual vec3 direction(vec3 point);
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virtual float distance(vec3 point);
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virtual vec3 shade(vec3 normal, Ray & r, float t, Material & m) const;
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virtual vec3 diffuse(vec3 normal, Ray & r, float t, Material & m) const;
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virtual vec3 specular(vec3 normal, Ray & r, float t, Material & m) const;
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};
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#endif
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