Added indirect illumination.
This commit is contained in:
50
main.cpp
50
main.cpp
@@ -97,7 +97,7 @@ int main(int argc, char ** argv) {
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scene_2(figures, lights, i_model_view);
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tracer = Tracer(g_h, g_w, g_fov);
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tracer = Tracer(g_h, g_w, g_fov, true);
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total = g_h * g_w * g_samples;
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@@ -137,9 +137,9 @@ int main(int argc, char ** argv) {
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fprintf(out, "P6 %d %d %d ", g_w, g_h, 255);
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for (int i = 0; i < g_h; i++) {
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for (int j = 0; j < g_w; j++) {
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fputc(static_cast<int>(image[i][j].r * 255.0f), out);
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fputc(static_cast<int>(image[i][j].g * 255.0f), out);
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fputc(static_cast<int>(image[i][j].b * 255.0f), out);
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fputc(static_cast<int>(pow(image[i][j].r, 1.0f / 2.2f) * 255.0f), out);
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fputc(static_cast<int>(pow(image[i][j].g, 1.0f / 2.2f) * 255.0f), out);
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fputc(static_cast<int>(pow(image[i][j].b, 1.0f / 2.2f) * 255.0f), out);
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}
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}
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fclose(out);
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@@ -229,14 +229,11 @@ static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_mode
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static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view) {
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Sphere * s;
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Plane * p;
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Disk * d;
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PointLight * l;
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s = new Sphere(0.2f, 0.0f, -0.75f, 0.25f);
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s->m_mat.m_diffuse = vec3(0.0f);
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s->m_mat.m_specular = vec3(0.0f);
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s->m_mat.m_rho = 0.1f;
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s->m_mat.m_refract = true;
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s->m_mat.m_ref_index = 2.33f;
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s->m_mat.m_diffuse = vec3(1.0f);
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vf.push_back(static_cast<Figure *>(s));
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p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
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@@ -259,15 +256,38 @@ static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_mode
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p->m_mat.m_diffuse = vec3(1.0f, 0.0f, 1.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(0.0f, 0.0f, 0.1f), vec3(0.0f, 0.0f, -1.0f));
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p = new Plane(vec3(0.0f, 0.0f, 1.1f), vec3(0.0f, 0.0f, -1.0f));
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p->m_mat.m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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vf.push_back(static_cast<Figure *>(p));
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s = new Sphere(-0.4f, -0.5f, -1.5f, 0.5f);
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s = new Sphere(-0.5f, -0.5f, -1.5f, 0.5f);
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s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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s->m_mat.m_rho = 0.9f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(-0.5f, -0.5f, 0.6f, 0.5f);
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s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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s->m_mat.m_rho = 0.1f;
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s->m_mat.m_refract = true;
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s->m_mat.m_ref_index = 1.33f;
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vf.push_back(static_cast<Figure *>(s));
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d = new Disk(vec3(-0.25f, 1.0f, -1.0f), vec3(1.0f, 0.0f, 0.0f), 0.25f);
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d->m_mat.m_diffuse = vec3(1.0f);
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vf.push_back(static_cast<Figure *>(d));
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d = new Disk(vec3(0.25f, 1.0f, -1.0f), vec3(-1.0f, 0.0f, 0.0f), 0.25f);
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d->m_mat.m_diffuse = vec3(1.0f);
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vf.push_back(static_cast<Figure *>(d));
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d = new Disk(vec3(0.0f, 1.0f, -1.25f), vec3(0.0f, 0.0f, 1.0f), 0.25f);
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d->m_mat.m_diffuse = vec3(1.0f);
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vf.push_back(static_cast<Figure *>(d));
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d = new Disk(vec3(0.0f, 1.0f, -0.75f), vec3(0.0f, 0.0f, -1.0f), 0.25f);
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d->m_mat.m_diffuse = vec3(1.0f);
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vf.push_back(static_cast<Figure *>(d));
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l = new PointLight();
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l->m_position = vec3(0.0f, 0.9f, -1.0f);
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l->m_diffuse = vec3(1.0f);
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@@ -302,7 +322,7 @@ static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_mode
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s = new Sphere(2.0f, 0.0f, -2.0f, 1.0f);
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s->m_mat.m_diffuse = vec3(1.0f, 0.0f, 1.0f);
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s->m_mat.m_rho = 0.6f;
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s->m_mat.m_rho = 1.0f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(-1.0f, 0.25f, -3.25f, 1.0f);
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@@ -311,13 +331,13 @@ static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_mode
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vf.push_back(static_cast<Figure *>(s));
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p = new Plane(vec3(0.0f, -1.5f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
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p->m_mat.m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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p->m_mat.m_diffuse = vec3(1.0f);
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p->m_mat.m_specular = vec3(0.0f);
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vf.push_back(static_cast<Figure *>(p));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(-1.0f, 1.0f, -1.0f));
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l->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
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l->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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l->m_specular = vec3(0.0f, 1.0f, 0.0f);
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vl.push_back(static_cast<Light *>(l));
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@@ -334,7 +354,7 @@ static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_mode
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vl.push_back(static_cast<Light *>(l));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(0.0f, 1.0f, 0.0f));
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l->m_position = normalize(vec3(1.0f, 0.0f, 1.0f));
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l->m_diffuse = vec3(0.5f);
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vl.push_back(static_cast<Light *>(l));
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