Added indirect illumination.

This commit is contained in:
2017-01-05 06:16:14 -04:00
parent 3f13372071
commit 96fe34975e
11 changed files with 268 additions and 59196 deletions

View File

@@ -19,8 +19,8 @@ inline float PointLight::distance(vec3 point) {
return length(m_position - point);
}
vec3 PointLight::shade(vec3 normal, Ray & r, float t, Material & m) const {
float d, att, n_dot_l, r_dot_l;
vec3 PointLight::diffuse(vec3 normal, Ray & r, float t, Material & m) const {
float d, att, n_dot_l;
vec3 color, i_pos, l_dir, ref;
i_pos = r.m_origin + t * r.m_direction;
@@ -30,11 +30,24 @@ vec3 PointLight::shade(vec3 normal, Ray & r, float t, Material & m) const {
att = 1.0f / (m_const_att + (m_lin_att * d) + (m_quad_att * (d * d)));
n_dot_l = max(dot(normal, l_dir), 0.0f);
color += att * (m.m_diffuse / pi<float>()) * m_diffuse * n_dot_l;
ref = reflect(l_dir, normal);
r_dot_l = pow(max(dot(ref, r.m_direction), 0.0f), m.m_shininess);
color += att * m.m_specular * m_specular * r_dot_l;
color += att * m_diffuse * n_dot_l;
return color;
}
vec3 PointLight::specular(vec3 normal, Ray & r, float t, Material & m) const {
float d, att, r_dot_l;
vec3 color, i_pos, l_dir, ref;
i_pos = r.m_origin + t * r.m_direction;
l_dir = m_position - i_pos;
d = length(l_dir);
l_dir = normalize(l_dir);
att = 1.0f / (m_const_att + (m_lin_att * d) + (m_quad_att * (d * d)));
ref = reflect(l_dir, normal);
r_dot_l = pow(max(dot(ref, r.m_direction), 0.0f), m.m_shininess);
color += att * m.m_specular * m_specular * r_dot_l;
return color;
}