Added indirect illumination.

This commit is contained in:
2017-01-05 06:16:14 -04:00
parent 3f13372071
commit 96fe34975e
11 changed files with 268 additions and 59196 deletions

View File

@@ -21,15 +21,21 @@ public:
int m_w;
float m_fov;
float m_a_ratio;
bool indirect_l;
Tracer(): m_h(480), m_w(640), m_fov(90.0f), m_a_ratio(640.0f / 480.0f) { }
Tracer(): m_h(480), m_w(640), m_fov(90.0f), m_a_ratio(640.0f / 480.0f), indirect_l(false) { }
Tracer(int h, int w, float fov): m_h(h), m_w(w), m_fov(fov) {
Tracer(int h, int w, float fov, bool il): m_h(h), m_w(w), m_fov(fov), indirect_l(il) {
m_a_ratio = static_cast<float>(w) / static_cast<float>(h);
};
vec2 sample_pixel(int i, int j) const;
vec3 trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Light *> & v_lights, unsigned int rec_level) const;
private:
void create_coords_system(const vec3 &n, vec3 &nt, vec3 &nb) const;
vec3 sample_hemisphere(const float r1, const float r2) const;
void rotate_sample(vec3 & sample, const vec3 & n) const;
};
#endif