Minor changes.

This commit is contained in:
Miguel Angel Astor Romero
2017-01-11 14:54:46 -04:00
parent f150f8f24c
commit a6821c429d
5 changed files with 6 additions and 6 deletions

View File

@@ -25,5 +25,5 @@ vec3 DirectionalLight::diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) c
} }
vec3 DirectionalLight::specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const { vec3 DirectionalLight::specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const {
return m.m_specular * m_brdf->specular(m_position, normal, r, m_specular, m.m_shininess); return m_brdf->specular(m_position, normal, r, m_specular, m.m_shininess);
} }

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@@ -37,7 +37,7 @@ vec3 PathTracer::trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Light *
n = _f->normal_at_int(r, t); n = _f->normal_at_int(r, t);
// Check if the material is not reflective/refractive. // Check if the material is not reflective/refractive.
if( !_f->m_mat.m_refract) { if (!_f->m_mat.m_refract) {
// Calculate the direct lighting. // Calculate the direct lighting.
for (size_t l = 0; l < v_lights.size(); l++) { for (size_t l = 0; l < v_lights.size(); l++) {
// For every light source // For every light source
@@ -88,7 +88,7 @@ vec3 PathTracer::trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Light *
amb_color = vis ? BCKG_COLOR * max(dot(n, rr.m_direction), 0.0f) / PDF : vec3(0.0f); amb_color = vis ? BCKG_COLOR * max(dot(n, rr.m_direction), 0.0f) / PDF : vec3(0.0f);
} }
color += ((dir_diff_color + ind_color + amb_color) * (_f->m_mat.m_diffuse / pi<float>())) + dir_spec_color; color += ((dir_diff_color + ind_color + amb_color) * (_f->m_mat.m_diffuse / pi<float>())) + (_f->m_mat.m_diffuse * dir_spec_color);
// Determine the specular reflection color. // Determine the specular reflection color.
if (_f->m_mat.m_rho > 0.0f && rec_level < MAX_RECURSION) { if (_f->m_mat.m_rho > 0.0f && rec_level < MAX_RECURSION) {

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@@ -40,5 +40,5 @@ vec3 PointLight::specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const
l_dir = normalize(l_dir); l_dir = normalize(l_dir);
att = 1.0f / (m_const_att + (m_lin_att * d) + (m_quad_att * (d * d))); att = 1.0f / (m_const_att + (m_lin_att * d) + (m_quad_att * (d * d)));
return att * m.m_specular * m_brdf->specular(l_dir, normal, r, m_specular, m.m_shininess); return att * m_brdf->specular(l_dir, normal, r, m_specular, m.m_shininess);
} }

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@@ -35,7 +35,7 @@ vec3 WhittedTracer::trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Ligh
n = _f->normal_at_int(r, t); n = _f->normal_at_int(r, t);
// Check if the material is not reflective/refractive. // Check if the material is not reflective/refractive.
if( !_f->m_mat.m_refract) { if (!_f->m_mat.m_refract) {
// Calculate the direct lighting. // Calculate the direct lighting.
for (size_t l = 0; l < v_lights.size(); l++) { for (size_t l = 0; l < v_lights.size(); l++) {
// For every light source // For every light source
@@ -55,7 +55,7 @@ vec3 WhittedTracer::trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Ligh
dir_spec_color += vis ? v_lights[l]->specular(n, r, i_pos, _f->m_mat) : vec3(0.0f); dir_spec_color += vis ? v_lights[l]->specular(n, r, i_pos, _f->m_mat) : vec3(0.0f);
} }
color += (dir_diff_color * (_f->m_mat.m_diffuse / pi<float>())) + dir_spec_color; color += (dir_diff_color * (_f->m_mat.m_diffuse / pi<float>())) + (_f->m_mat.m_diffuse * dir_spec_color);
// Determine the specular reflection color. // Determine the specular reflection color.
if (_f->m_mat.m_rho > 0.0f && rec_level < MAX_RECURSION) { if (_f->m_mat.m_rho > 0.0f && rec_level < MAX_RECURSION) {