Photon tracing fixed.
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@@ -32,7 +32,7 @@ using namespace glm;
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PhotonTracer::~PhotonTracer() { }
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vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
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float t, _t, radius, red, green, blue, kr, w;
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float t, _t, red, green, blue, kr, radius;
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Figure * _f;
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vec3 n, color, i_pos, ref, dir_diff_color, dir_spec_color, p_contrib;
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Ray mv_r, sr, rr;
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@@ -120,28 +120,31 @@ vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
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// mn = Vec3(i_pos.x - radius, i_pos.y - radius, i_pos.z - radius);
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// mx = Vec3(i_pos.x + radius, i_pos.y + radius, i_pos.z + radius);
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// }
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radius = m_h_radius;
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m_photon_map.find_by_distance(photons, i_pos, n, m_h_radius, 1000);
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while(photons.size() == 0 && radius < 5.0) {
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radius *= 2;
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m_photon_map.find_by_distance(photons, i_pos, n, m_h_radius, 1000);
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}
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radius = m_h_radius;
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m_caustics_map.find_by_distance(caustics, i_pos, n, m_h_radius, 1000);
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while(caustics.size() == 0 && radius < 5.0) {
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radius *= 2;
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m_caustics_map.find_by_distance(caustics, i_pos, n, m_h_radius, 1000);
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}
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photons.insert(photons.end(), caustics.begin(), caustics.end());
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for (Photon p : photons) {
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w = max(0.0f, -dot(n, -p.direction.toVec3()));
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w *= (1.0f - m_h_radius) / 25.0f;
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p.getColor(red, green, blue);
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p_contrib += vec3(red, green, blue) * w;
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p_contrib += vec3(red, green, blue);
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}
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p_contrib /= (1.0f - (2.0f / (3.0f * m_cone_filter_k))) * pi<float>() * (radius * radius);
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// for (Photon p : photons) {
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// p.getColor(red, green, blue);
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// p_contrib += vec3(red, green, blue);
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// }
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// for (Photon p : caustics) {
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// p.getColor(red, green, blue);
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// p_contrib += vec3(red, green, blue);
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// }
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// p_contrib *= (1.0f / pi<float>()) / (m_h_radius * m_h_radius);
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// color += (1.0f - _f->m_mat->m_rho) * (((dir_diff_color + p_contrib) * (_f->m_mat->m_diffuse / pi<float>())) +
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// (_f->m_mat->m_specular * dir_spec_color));
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// color += (1.0f - _f->m_mat->m_rho) * ((dir_diff_color * (_f->m_mat->m_diffuse / pi<float>())) +
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// (_f->m_mat->m_specular * dir_spec_color) + p_contrib);
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color += (1.0f - _f->m_mat->m_rho) * p_contrib;
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// Determine the specular reflection color.
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@@ -337,7 +340,10 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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if (!_f->m_mat->m_refract){
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#pragma omp critical
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{
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m_photon_map.addPhoton(ph);
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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p_dir = Vec3(-ph.direction.x, -ph.direction.y, -ph.direction.z);
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photon = Photon(p_pos, p_dir, red, green, blue, ph.ref_index);
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m_photon_map.addPhoton(photon);
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}
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r1 = random01();
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@@ -351,16 +357,16 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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if (rec_level < m_max_depth)
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trace_photon(photon, s, rec_level + 1);
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trace_photon(photon, s, rec_level + 1);
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if (_f->m_mat->m_rho > 0.0f && rec_level < m_max_depth) {
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color = (_f->m_mat->m_rho) * vec3(red, green, blue);
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i_pos += n * BIAS;
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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ph_dir = normalize(reflect(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n));
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p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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trace_photon(photon, s, rec_level + 1);
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color = (_f->m_mat->m_rho) * vec3(red, green, blue);
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i_pos += n * BIAS;
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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ph_dir = normalize(reflect(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n));
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p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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trace_photon(photon, s, rec_level + 1);
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}
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} else if (_f->m_mat->m_refract && rec_level < m_max_depth) {
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@@ -370,24 +376,24 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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// Trace the reflected photon.
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if (kr > 0.0f) {
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color = kr * vec3(red, green, blue);
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i_pos += n * BIAS;
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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ph_dir = normalize(reflect(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n));
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p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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trace_photon(photon, s, rec_level + 1);
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color = kr * vec3(red, green, blue);
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i_pos += n * BIAS;
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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ph_dir = normalize(reflect(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n));
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p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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trace_photon(photon, s, rec_level + 1);
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}
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// Trace the transmitted photon.
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if (kr < 1.0f) {
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color = (1.0f - kr) * vec3(red, green, blue);
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i_pos -= n * (2 * BIAS);
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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ph_dir = normalize(refract(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n, ph.ref_index / _f->m_mat->m_ref_index));
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p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, _f->m_mat->m_ref_index);
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trace_photon(photon, s, rec_level + 1);
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color = (1.0f - kr) * vec3(red, green, blue);
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i_pos -= n * (2 * BIAS);
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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ph_dir = normalize(refract(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n, ph.ref_index / _f->m_mat->m_ref_index));
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p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, _f->m_mat->m_ref_index);
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trace_photon(photon, s, rec_level + 1);
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}
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}
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}
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