Added shadow rays.
This commit is contained in:
45
main.cpp
45
main.cpp
@@ -1,4 +1,5 @@
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#include <iostream>
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#include <iomanip>
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#include <vector>
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#include <cstdio>
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#include <cstdlib>
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@@ -38,8 +39,10 @@ int main(int argc, char ** argv) {
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vector<Figure *> figures;
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vector<Light *> lights;
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Tracer tracer;
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int total;
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int current = 0;
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if(argc < 2 || argc == 3 || argc > 6) {
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if(argc < 2 || argc == 3 || argc > 7) {
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cerr << "USAGE: " << argv[0] << " IN FILE [OUT FILE [HEIGHT WIDTH [SAMPLES [FIELD OF VIEW]]]]" << endl;
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return EXIT_FAILURE;
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}
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@@ -108,32 +111,64 @@ int main(int argc, char ** argv) {
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figures.push_back(static_cast<Figure *>(s));
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p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
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p->set_color(0.0f, 1.0f, 1.0f);
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p->set_color(1.0f, 0.5f, 0.4f);
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figures.push_back(static_cast<Figure *>(p));
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s = new Sphere(0.0f, 0.0f, -1.0f, 0.25f);
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s->set_color(1.0f, 1.0f, 1.0f);
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figures.push_back(static_cast<Figure *>(s));
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s = new Sphere(-1.5f, 0.0f, -2.0f, 0.5f);
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s->set_color(1.0f, 1.0f, 1.0f);
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figures.push_back(static_cast<Figure *>(s));
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s = new Sphere(1.5f, 0.0f, -2.0f, 0.5f);
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s->set_color(1.0f, 1.0f, 1.0f);
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figures.push_back(static_cast<Figure *>(s));
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s = new Sphere(0.0f, 1.5f, -2.0f, 0.5f);
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s->set_color(1.0f, 1.0f, 1.0f);
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figures.push_back(static_cast<Figure *>(s));
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l = new Light();
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l->m_position = normalize(vec3(1.0f, 1.0f, 1.0f));
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l->m_diffuse = vec3(0.0f, 1.0f, 1.0f);
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lights.push_back(l);
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l = new Light();
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l->m_position = normalize(vec3(-1.0f, 0.0f, 0.0f));
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l->m_position = normalize(vec3(-1.0f, 1.0f, 1.0f));
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l->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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lights.push_back(l);
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l = new Light();
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l->m_position = normalize(vec3(0.0f, 1.0f, -1.0f));
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l->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
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lights.push_back(l);
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tracer = Tracer(g_h, g_w, g_fov);
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#pragma omp parallel for schedule(dynamic, 1) private(r, sample)
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total = g_h * g_w * g_samples;
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#pragma omp parallel for schedule(dynamic, 1) private(r, sample) shared(current)
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for (int i = 0; i < g_h; i++) {
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for (int j = 0; j < g_w; j++) {
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for (int k = 0; k < g_samples; k++) {
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sample = tracer.sample_pixel(i, j);
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r = Ray(normalize(vec3(sample, -1.0f) - vec3(0.0f, 0.0f, 0.0f)), vec3(0.0f, 0.0f, 0.0f));
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image[i][j] += tracer.trace_ray(r, figures, lights, MAX_RECURSION);
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#pragma omp critical
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{
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current++;
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}
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}
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image[i][j] /= g_samples;
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}
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#pragma omp critical
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{
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cout << "\r" << setw(3) << static_cast<int>((static_cast<float>(current) / static_cast<float>(total)) * 100.0f) << "% done";
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}
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}
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cout << endl;
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for (size_t i = 0; i < figures.size(); i++) {
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delete figures[i];
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