Added shadow rays.
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28
tracer.cpp
28
tracer.cpp
@@ -7,6 +7,8 @@
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#include "tracer.hpp"
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#define PI 3.14159265358979f
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using namespace std;
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using std::numeric_limits;
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@@ -45,10 +47,12 @@ vec2 Tracer::sample_pixel(int i, int j) const {
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}
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vec3 Tracer::trace_ray(Ray & r, vector<Figure *> & vf, vector<Light *> & vl, unsigned int rec_level) const {
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size_t f_index;
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float t, _t, n_dot_l;
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Figure * _f;
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vec3 n, color, i_pos;
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vec3 light_dir;
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Ray sr;
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bool vis;
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t = numeric_limits<float>::max();
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_f = NULL;
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@@ -57,17 +61,27 @@ vec3 Tracer::trace_ray(Ray & r, vector<Figure *> & vf, vector<Light *> & vl, uns
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if (vf[f]->intersect(r, _t) && _t < t) {
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t = _t;
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_f = vf[f];
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f_index = f;
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}
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}
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i_pos = r.m_origin + (t * r.m_direction);
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if (_f != NULL) {
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i_pos = r.m_origin + (t * r.m_direction);
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n = _f->normal_at_int(r, t);
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for (size_t l = 0; l < vl.size(); l++) {
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n = _f->normal_at_int(r, t);
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light_dir = vl[l]->m_position;
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n_dot_l = max(dot(n, light_dir), 0.0);
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color += (_f->color / 3.1416f) * vl[l]->m_diffuse * n_dot_l;
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vis = true;
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sr = Ray(vl[l]->m_position, i_pos);
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for (size_t f = 0; f < vf.size(); f++) {
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if (f != f_index && vf[f]->intersect(sr, _t)) {
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vis = false;
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break;
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}
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}
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n_dot_l = max(dot(n, vl[l]->m_position), 0.0);
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color += (vis ? 1.0f : 0.0f) * (_f->color / PI) * vl[l]->m_diffuse * n_dot_l;
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}
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return color;
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