Added shadow rays.

This commit is contained in:
2016-12-26 20:58:51 -04:00
parent d48e8e0ba3
commit ab427597fe
5 changed files with 1379 additions and 508 deletions

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@@ -13,7 +13,7 @@ public:
vec3 m_specular; vec3 m_specular;
vec3 m_ambient; vec3 m_ambient;
Light(): m_position(vec3(0.0f)), m_diffuse(vec3(1.0f)), m_specular(vec3(1.0f)), m_ambient(vec3(0.1f)) { } Light(): m_position(vec3(0.0f)), m_diffuse(vec3(1.0f)), m_specular(vec3(1.0f)), m_ambient(vec3(0.05f)) { }
Light(vec3 _p, vec3 _d, vec3 _s, vec3 _a): m_position(_p), m_diffuse(_d), m_specular(_s), m_ambient(_a) { } Light(vec3 _p, vec3 _d, vec3 _s, vec3 _a): m_position(_p), m_diffuse(_d), m_specular(_s), m_ambient(_a) { }
}; };

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@@ -1,4 +1,5 @@
#include <iostream> #include <iostream>
#include <iomanip>
#include <vector> #include <vector>
#include <cstdio> #include <cstdio>
#include <cstdlib> #include <cstdlib>
@@ -38,8 +39,10 @@ int main(int argc, char ** argv) {
vector<Figure *> figures; vector<Figure *> figures;
vector<Light *> lights; vector<Light *> lights;
Tracer tracer; Tracer tracer;
int total;
int current = 0;
if(argc < 2 || argc == 3 || argc > 6) { if(argc < 2 || argc == 3 || argc > 7) {
cerr << "USAGE: " << argv[0] << " IN FILE [OUT FILE [HEIGHT WIDTH [SAMPLES [FIELD OF VIEW]]]]" << endl; cerr << "USAGE: " << argv[0] << " IN FILE [OUT FILE [HEIGHT WIDTH [SAMPLES [FIELD OF VIEW]]]]" << endl;
return EXIT_FAILURE; return EXIT_FAILURE;
} }
@@ -108,32 +111,64 @@ int main(int argc, char ** argv) {
figures.push_back(static_cast<Figure *>(s)); figures.push_back(static_cast<Figure *>(s));
p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f)); p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
p->set_color(0.0f, 1.0f, 1.0f); p->set_color(1.0f, 0.5f, 0.4f);
figures.push_back(static_cast<Figure *>(p)); figures.push_back(static_cast<Figure *>(p));
s = new Sphere(0.0f, 0.0f, -1.0f, 0.25f);
s->set_color(1.0f, 1.0f, 1.0f);
figures.push_back(static_cast<Figure *>(s));
s = new Sphere(-1.5f, 0.0f, -2.0f, 0.5f);
s->set_color(1.0f, 1.0f, 1.0f);
figures.push_back(static_cast<Figure *>(s));
s = new Sphere(1.5f, 0.0f, -2.0f, 0.5f);
s->set_color(1.0f, 1.0f, 1.0f);
figures.push_back(static_cast<Figure *>(s));
s = new Sphere(0.0f, 1.5f, -2.0f, 0.5f);
s->set_color(1.0f, 1.0f, 1.0f);
figures.push_back(static_cast<Figure *>(s));
l = new Light(); l = new Light();
l->m_position = normalize(vec3(1.0f, 1.0f, 1.0f)); l->m_position = normalize(vec3(1.0f, 1.0f, 1.0f));
l->m_diffuse = vec3(0.0f, 1.0f, 1.0f);
lights.push_back(l); lights.push_back(l);
l = new Light(); l = new Light();
l->m_position = normalize(vec3(-1.0f, 0.0f, 0.0f)); l->m_position = normalize(vec3(-1.0f, 1.0f, 1.0f));
l->m_diffuse = vec3(1.0f, 1.0f, 0.0f); l->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
lights.push_back(l); lights.push_back(l);
l = new Light();
l->m_position = normalize(vec3(0.0f, 1.0f, -1.0f));
l->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
lights.push_back(l);
tracer = Tracer(g_h, g_w, g_fov); tracer = Tracer(g_h, g_w, g_fov);
#pragma omp parallel for schedule(dynamic, 1) private(r, sample) total = g_h * g_w * g_samples;
#pragma omp parallel for schedule(dynamic, 1) private(r, sample) shared(current)
for (int i = 0; i < g_h; i++) { for (int i = 0; i < g_h; i++) {
for (int j = 0; j < g_w; j++) { for (int j = 0; j < g_w; j++) {
for (int k = 0; k < g_samples; k++) { for (int k = 0; k < g_samples; k++) {
sample = tracer.sample_pixel(i, j); sample = tracer.sample_pixel(i, j);
r = Ray(normalize(vec3(sample, -1.0f) - vec3(0.0f, 0.0f, 0.0f)), vec3(0.0f, 0.0f, 0.0f)); r = Ray(normalize(vec3(sample, -1.0f) - vec3(0.0f, 0.0f, 0.0f)), vec3(0.0f, 0.0f, 0.0f));
image[i][j] += tracer.trace_ray(r, figures, lights, MAX_RECURSION); image[i][j] += tracer.trace_ray(r, figures, lights, MAX_RECURSION);
#pragma omp critical
{
current++;
}
} }
image[i][j] /= g_samples; image[i][j] /= g_samples;
} }
#pragma omp critical
{
cout << "\r" << setw(3) << static_cast<int>((static_cast<float>(current) / static_cast<float>(total)) * 100.0f) << "% done";
} }
}
cout << endl;
for (size_t i = 0; i < figures.size(); i++) { for (size_t i = 0; i < figures.size(); i++) {
delete figures[i]; delete figures[i];

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output.ppm

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@@ -5,6 +5,7 @@
using glm::normalize; using glm::normalize;
bool Sphere::intersect(Ray & r, float & t) const { bool Sphere::intersect(Ray & r, float & t) const {
float t1, t2;
float d; float d;
float a = (r.m_direction.x * r.m_direction.x) + float a = (r.m_direction.x * r.m_direction.x) +
@@ -26,7 +27,9 @@ bool Sphere::intersect(Ray & r, float & t) const {
d = (b * b) - (4 * a * c); d = (b * b) - (4 * a * c);
if (d >= 0.0f) { if (d >= 0.0f) {
t = (-b - sqrt(d)) / (2 * a); t1 = (-b - sqrt(d)) / (2 * a);
t2 = (-b + sqrt(d)) / (2 * a);
t = t1 < t2 ? t1 : t2;
return t >= 0.0f; return t >= 0.0f;
} else } else

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@@ -7,6 +7,8 @@
#include "tracer.hpp" #include "tracer.hpp"
#define PI 3.14159265358979f
using namespace std; using namespace std;
using std::numeric_limits; using std::numeric_limits;
@@ -45,10 +47,12 @@ vec2 Tracer::sample_pixel(int i, int j) const {
} }
vec3 Tracer::trace_ray(Ray & r, vector<Figure *> & vf, vector<Light *> & vl, unsigned int rec_level) const { vec3 Tracer::trace_ray(Ray & r, vector<Figure *> & vf, vector<Light *> & vl, unsigned int rec_level) const {
size_t f_index;
float t, _t, n_dot_l; float t, _t, n_dot_l;
Figure * _f; Figure * _f;
vec3 n, color, i_pos; vec3 n, color, i_pos;
vec3 light_dir; Ray sr;
bool vis;
t = numeric_limits<float>::max(); t = numeric_limits<float>::max();
_f = NULL; _f = NULL;
@@ -57,17 +61,27 @@ vec3 Tracer::trace_ray(Ray & r, vector<Figure *> & vf, vector<Light *> & vl, uns
if (vf[f]->intersect(r, _t) && _t < t) { if (vf[f]->intersect(r, _t) && _t < t) {
t = _t; t = _t;
_f = vf[f]; _f = vf[f];
f_index = f;
} }
} }
i_pos = r.m_origin + (t * r.m_direction);
if (_f != NULL) { if (_f != NULL) {
for (size_t l = 0; l < vl.size(); l++) { i_pos = r.m_origin + (t * r.m_direction);
n = _f->normal_at_int(r, t); n = _f->normal_at_int(r, t);
light_dir = vl[l]->m_position;
n_dot_l = max(dot(n, light_dir), 0.0); for (size_t l = 0; l < vl.size(); l++) {
color += (_f->color / 3.1416f) * vl[l]->m_diffuse * n_dot_l; vis = true;
sr = Ray(vl[l]->m_position, i_pos);
for (size_t f = 0; f < vf.size(); f++) {
if (f != f_index && vf[f]->intersect(sr, _t)) {
vis = false;
break;
}
}
n_dot_l = max(dot(n, vl[l]->m_position), 0.0);
color += (vis ? 1.0f : 0.0f) * (_f->color / PI) * vl[l]->m_diffuse * n_dot_l;
} }
return color; return color;