More photons.
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@@ -21,6 +21,10 @@ struct Vec3
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Vec3(float _x = 0.0f, float _y = 0.0f, float _z = 0.0f): x(_x), y(_y), z(_z) { }
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Vec3(const Vec3 & other) = default;
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glm::vec3 toVec3() {
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return glm::vec3(x, y, z);
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}
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inline bool equalFloat(const float x, const float y)
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{
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