Scene reader reads figures now.

This commit is contained in:
2017-01-18 21:46:24 -04:00
parent 5edccd4d30
commit d0ffec8f60
14 changed files with 596 additions and 387 deletions

294
main.cpp
View File

@@ -43,10 +43,10 @@ using namespace glm;
////////////////////////////////////////////
// Function prototypes.
////////////////////////////////////////////
static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
static void scene_4(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
// static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
// static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
// static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
// static void scene_4(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
static void print_usage(char ** const argv);
static void parse_args(int argc, char ** const argv);
@@ -79,8 +79,6 @@ static float g_exposure = 0.0f;
int main(int argc, char ** argv) {
Ray r;
vec2 sample;
vector<Figure *> figures;
vector<Light *> lights;
Tracer * tracer;
size_t total;
size_t current = 0;
@@ -90,8 +88,6 @@ int main(int argc, char ** argv) {
BYTE * bits;
FIRGBF *pixel;
int pitch;
Camera * cam;
Environment * env = NULL;
Scene * scn;
parse_args(argc, argv);
@@ -99,40 +95,39 @@ int main(int argc, char ** argv) {
// Initialize everything.
FreeImage_Initialise();
cam = new Camera();
image = new vec3*[g_h];
for (int i = 0; i < g_h; i++) {
image[i] = new vec3[g_w];
}
try {
scn = new Scene("scenes/scene3.json");
delete scn;
scn = new Scene(g_input_file);
} catch (SceneError & e) {
cout << e.what() << endl;
return EXIT_FAILURE;
}
scene_3(figures, lights, env, cam);
// Create the tracer object.
cout << "Rendering the input file: " << ANSI_BOLD_YELLOW << g_input_file << ANSI_RESET_STYLE << endl;
cout << "The scene contains: " << endl;
cout << " " << ANSI_BOLD_YELLOW << figures.size() << ANSI_RESET_STYLE << (figures.size() != 1 ? " figures." : " figure.") << endl;
cout << " " << ANSI_BOLD_YELLOW << lights.size() << ANSI_RESET_STYLE << " light " << (lights.size() != 1 ? "sources." : "source.") << endl;
cout << " " << ANSI_BOLD_YELLOW << scn->m_figures.size() << ANSI_RESET_STYLE << (scn->m_figures.size() != 1 ? " figures." : " figure.") << endl;
cout << " " << ANSI_BOLD_YELLOW << scn->m_lights.size() << ANSI_RESET_STYLE << " light " << (scn->m_lights.size() != 1 ? "sources." : "source.") << endl;
cout << "Output image resolution is " << ANSI_BOLD_YELLOW << g_w << "x" << g_h << ANSI_RESET_STYLE << " pixels." << endl;
cout << "Using " << ANSI_BOLD_YELLOW << g_samples << ANSI_RESET_STYLE << " samples per pixel." << endl;
cout << "Maximum ray tree depth is " << ANSI_BOLD_YELLOW << g_max_depth << ANSI_RESET_STYLE << "." << endl;
// Create the tracer object.
if (g_tracer == WHITTED) {
cout << "Using " << ANSI_BOLD_YELLOW << "Whitted" << ANSI_RESET_STYLE << " ray tracing." << endl;
tracer = static_cast<Tracer *>(new WhittedTracer(g_max_depth));
} else if(g_tracer == MONTE_CARLO) {
cout << "Using " << ANSI_BOLD_YELLOW << "Monte Carlo" << ANSI_RESET_STYLE << " path tracing." << endl;
tracer = static_cast<Tracer *>(new PathTracer(g_max_depth));
} else if(g_tracer == JENSEN) {
cerr << "Photon mapping coming soon." << endl;
return EXIT_FAILURE;
} else {
cerr << "Must specify a ray tracer with \"-t\"." << endl;
print_usage(argv);
@@ -148,8 +143,8 @@ int main(int argc, char ** argv) {
for (int k = 0; k < g_samples; k++) {
sample = sample_pixel(i, j, g_w, g_h, g_a_ratio, g_fov);
r = Ray(normalize(vec3(sample, -0.5f) - vec3(0.0f)), vec3(0.0f));
cam->view_to_world(r);
image[i][j] += tracer->trace_ray(r, figures, lights, env, 0);
scn->m_cam->view_to_world(r);
image[i][j] += tracer->trace_ray(r, scn, 0);
#pragma omp atomic
current++;
}
@@ -187,20 +182,8 @@ int main(int argc, char ** argv) {
if (g_out_file_name != NULL)
free(g_out_file_name);
delete cam;
delete scn;
delete tracer;
if (env != NULL)
delete env;
for (size_t i = 0; i < figures.size(); i++) {
delete figures[i];
}
figures.clear();
for (size_t i = 0; i < lights.size(); i++) {
delete lights[i];
}
lights.clear();
for (int i = 0; i < g_h; i++)
delete[] image[i];
@@ -359,250 +342,3 @@ void parse_args(int argc, char ** const argv) {
exit(EXIT_FAILURE);
}
}
void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
Sphere * s;
Plane * p;
Disk * d;
DirectionalLight * l;
e = new Environment(NULL, false, vec3(0.7f, 0.4f, 0.05f));
s = new Sphere(1.0f, 1.0f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(-1.0f, 1.0f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(1.0f, -1.0f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(-1.0f, -1.0f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
vf.push_back(static_cast<Figure *>(s));
p = new Plane(vec3(0.0f, -1.5f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
p->m_mat->m_diffuse = vec3(1.0f, 0.5f, 0.4f);
vf.push_back(static_cast<Figure *>(p));
s = new Sphere(-1.5f, 0.0f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
s->m_mat->m_rho = 0.3f;
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(1.5f, 0.0f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
s->m_mat->m_rho = 0.08f;
s->m_mat->m_refract = true;
s->m_mat->m_ref_index = 1.1f;
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(0.0f, 1.5f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
s->m_mat->m_rho = 0.5f;
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(0.0f, 0.0f, -1.0f, 0.25f);
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
s->m_mat->m_rho = 0.1f;
vf.push_back(static_cast<Figure *>(s));
d = new Disk(vec3(-0.0f, -0.0f, -0.5f), vec3(0.0f, 0.0f, 0.1f), 0.25f);
d->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
d->m_mat->m_rho = 0.3f;
d->m_mat->m_refract = true;
d->m_mat->m_ref_index = 1.33f;
vf.push_back(static_cast<Figure *>(d));
l = new DirectionalLight();
l->m_position = normalize(vec3(1.0f, 1.0f, 1.0f));
l->m_diffuse = vec3(0.0f, 1.0f, 1.0f);
vl.push_back(static_cast<Light *>(l));
l = new DirectionalLight();
l->m_position = normalize(vec3(-1.0f, 1.0f, 1.0f));
l->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
vl.push_back(static_cast<Light *>(l));
l = new DirectionalLight();
l->m_position = normalize(vec3(0.0f, 1.0f, -1.0f));
l->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
vl.push_back(static_cast<Light *>(l));
}
void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
Sphere * s;
Plane * p;
Disk * d;
PointLight * l;
s = new Sphere(0.2f, 0.0f, -0.75f, 0.25f);
s->m_mat->m_diffuse = vec3(1.0f);
s->m_mat->m_rho = 0.2f;
vf.push_back(static_cast<Figure *>(s));
p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
p->m_mat->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
p = new Plane(vec3(-2.0f, 0.0f, 0.0f), vec3(1.0f, 0.0f, 0.0f));
p->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
p = new Plane(vec3(2.0f, 0.0f, 0.0f), vec3(-1.0f, 0.0f, 0.0f));
p->m_mat->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
p = new Plane(vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, -1.0f, 0.0f));
p->m_mat->m_diffuse = vec3(0.0f, 1.0f, 1.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
p = new Plane(vec3(0.0f, 0.0f, -2.0f), vec3(0.0f, 0.0f, 1.0f));
p->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
p = new Plane(vec3(0.0f, 0.0f, 1.1f), vec3(0.0f, 0.0f, -1.0f));
p->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
s = new Sphere(-0.5f, -0.5f, -1.5f, 0.5f);
s->m_mat->m_diffuse = vec3(0.0f);
s->m_mat->m_rho = 1.0f;
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(-0.5f, -0.5f, 0.6f, 0.5f);
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
s->m_mat->m_refract = true;
s->m_mat->m_ref_index = 1.33f;
vf.push_back(static_cast<Figure *>(s));
d = new Disk(vec3(-0.25f, 1.0f, -1.0f), vec3(1.0f, 0.0f, 0.0f), 0.25f);
d->m_mat->m_diffuse = vec3(1.0f);
vf.push_back(static_cast<Figure *>(d));
d = new Disk(vec3(0.25f, 1.0f, -1.0f), vec3(-1.0f, 0.0f, 0.0f), 0.25f);
d->m_mat->m_diffuse = vec3(1.0f);
vf.push_back(static_cast<Figure *>(d));
d = new Disk(vec3(0.0f, 1.0f, -1.25f), vec3(0.0f, 0.0f, 1.0f), 0.25f);
d->m_mat->m_diffuse = vec3(1.0f);
vf.push_back(static_cast<Figure *>(d));
d = new Disk(vec3(0.0f, 1.0f, -0.75f), vec3(0.0f, 0.0f, -1.0f), 0.25f);
d->m_mat->m_diffuse = vec3(1.0f);
vf.push_back(static_cast<Figure *>(d));
l = new PointLight();
l->m_position = vec3(0.0f, 0.9f, -1.0f);
l->m_diffuse = vec3(1.0f);
vl.push_back(static_cast<Light *>(l));
}
void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
Sphere * s;
Disk * d;
// SpotLight * l;
// DirectionalLight * l2;
vec3 eye = vec3(0.0f, 1.5f, 1.0f);
vec3 center = vec3(0.0f, 0.0f, -2.0f);
vec3 left = vec3(-1.0f, 0.0f, 0.0f);
e = new Environment("textures/pisa.hdr");
c->m_eye = eye;
c->m_look = center;
c->m_up = cross(normalize(center - eye), left);
c->translate(vec3(1.0f, 0.0f, 0.0f));
//c->roll(15.0f);
// s = new Sphere(0.0f, -0.15f, -2.0f, 1.0f);
// s->m_mat->m_diffuse = vec3(1.0f, 0.5f, 0.0f);
// s->m_mat->m_specular = vec3(0.3f);
// s->m_mat->m_shininess = 5.0f;
// s->m_mat->m_rho = 0.4f;
// s->m_mat->m_refract = true;
// s->m_mat->m_ref_index = 1.33f;
// vf.push_back(static_cast<Figure *>(s));
// s = new Sphere(0.0f, -0.15f, -2.0f, 0.5f);
// s->m_mat->m_diffuse = vec3(0.0f);
// s->m_mat->m_specular = vec3(0.0f);
// s->m_mat->m_rho = 0.0f;
// s->m_mat->m_refract = true;
// s->m_mat->m_ref_index = 2.6f;
// vf.push_back(static_cast<Figure *>(s));
s = new Sphere(2.0f, 0.0f, -2.0f, 1.5f, new HeidrichSeidelAnisotropicBRDF(vec3(0.0f, 1.0f, 0.0f)));
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
s->m_mat->m_shininess = 128.0f;
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(-1.0f, 0.0f, -3.25f, 1.5f);
s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
s->m_mat->m_rho = 0.4f;
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(1.0f, 0.0f, -3.25f, 1.5f);
s->m_mat->m_diffuse = vec3(1.0f);
s->m_mat->m_rho = 0.4f;
vf.push_back(static_cast<Figure *>(s));
d = new Disk(vec3(1.0f, -1.5f, -3.25f), vec3(0.0f, 1.0f, 0.0f), 3.0f);
d->m_mat->m_diffuse = vec3(0.0f, 0.5f, 0.5f);
d->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(d));
// l = new SpotLight();
// l->m_position = normalize(vec3(-2.0f, 1.5f, -1.0f));
// l->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
// l->m_spot_dir = normalize(vec3(0.5f, 0.0f, -2.5f) - vec3(-2.0f, 1.5f, -1.0f));
// l->m_spot_cutoff = 89.0f;
// l->m_spot_exponent = 10.0f;
// vl.push_back(static_cast<Light *>(l));
// l2 = new DirectionalLight();
// l2->m_position = normalize(vec3(-1.0f, 0.7f, 1.0f));
// l2->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
// vl.push_back(static_cast<Light *>(l2));
// l2 = new DirectionalLight();
// l2->m_position = normalize(vec3(-0.5f, 0.7f, 1.0f));
// l2->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
// l2->m_specular = vec3(0.0f, 0.0f, 1.0f);
// vl.push_back(static_cast<Light *>(l2));
// l = new DirectionalLight();
// l->m_position = normalize(vec3(1.0f, 0.0f, 1.0f));
// l->m_diffuse = vec3(0.5f);
// vl.push_back(static_cast<Light *>(l));
}
void scene_4(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
Sphere * s;
Plane * p;
e = new Environment("textures/pisa.hdr");
s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
s->m_mat->m_diffuse = vec3(1.0f);
s->m_mat->m_rho = 0.3f;
vf.push_back(static_cast<Figure *>(s));
p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
p->m_mat->m_diffuse = vec3(1.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
}