Scene reader reads figures now.
This commit is contained in:
294
main.cpp
294
main.cpp
@@ -43,10 +43,10 @@ using namespace glm;
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////////////////////////////////////////////
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// Function prototypes.
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////////////////////////////////////////////
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static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
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static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
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static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
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static void scene_4(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
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// static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
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// static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
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// static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
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// static void scene_4(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
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static void print_usage(char ** const argv);
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static void parse_args(int argc, char ** const argv);
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@@ -79,8 +79,6 @@ static float g_exposure = 0.0f;
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int main(int argc, char ** argv) {
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Ray r;
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vec2 sample;
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vector<Figure *> figures;
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vector<Light *> lights;
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Tracer * tracer;
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size_t total;
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size_t current = 0;
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@@ -90,8 +88,6 @@ int main(int argc, char ** argv) {
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BYTE * bits;
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FIRGBF *pixel;
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int pitch;
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Camera * cam;
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Environment * env = NULL;
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Scene * scn;
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parse_args(argc, argv);
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@@ -99,40 +95,39 @@ int main(int argc, char ** argv) {
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// Initialize everything.
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FreeImage_Initialise();
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cam = new Camera();
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image = new vec3*[g_h];
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for (int i = 0; i < g_h; i++) {
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image[i] = new vec3[g_w];
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}
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try {
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scn = new Scene("scenes/scene3.json");
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delete scn;
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scn = new Scene(g_input_file);
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} catch (SceneError & e) {
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cout << e.what() << endl;
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return EXIT_FAILURE;
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}
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scene_3(figures, lights, env, cam);
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// Create the tracer object.
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cout << "Rendering the input file: " << ANSI_BOLD_YELLOW << g_input_file << ANSI_RESET_STYLE << endl;
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cout << "The scene contains: " << endl;
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cout << " " << ANSI_BOLD_YELLOW << figures.size() << ANSI_RESET_STYLE << (figures.size() != 1 ? " figures." : " figure.") << endl;
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cout << " " << ANSI_BOLD_YELLOW << lights.size() << ANSI_RESET_STYLE << " light " << (lights.size() != 1 ? "sources." : "source.") << endl;
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cout << " " << ANSI_BOLD_YELLOW << scn->m_figures.size() << ANSI_RESET_STYLE << (scn->m_figures.size() != 1 ? " figures." : " figure.") << endl;
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cout << " " << ANSI_BOLD_YELLOW << scn->m_lights.size() << ANSI_RESET_STYLE << " light " << (scn->m_lights.size() != 1 ? "sources." : "source.") << endl;
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cout << "Output image resolution is " << ANSI_BOLD_YELLOW << g_w << "x" << g_h << ANSI_RESET_STYLE << " pixels." << endl;
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cout << "Using " << ANSI_BOLD_YELLOW << g_samples << ANSI_RESET_STYLE << " samples per pixel." << endl;
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cout << "Maximum ray tree depth is " << ANSI_BOLD_YELLOW << g_max_depth << ANSI_RESET_STYLE << "." << endl;
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// Create the tracer object.
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if (g_tracer == WHITTED) {
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cout << "Using " << ANSI_BOLD_YELLOW << "Whitted" << ANSI_RESET_STYLE << " ray tracing." << endl;
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tracer = static_cast<Tracer *>(new WhittedTracer(g_max_depth));
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} else if(g_tracer == MONTE_CARLO) {
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cout << "Using " << ANSI_BOLD_YELLOW << "Monte Carlo" << ANSI_RESET_STYLE << " path tracing." << endl;
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tracer = static_cast<Tracer *>(new PathTracer(g_max_depth));
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} else if(g_tracer == JENSEN) {
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cerr << "Photon mapping coming soon." << endl;
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return EXIT_FAILURE;
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} else {
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cerr << "Must specify a ray tracer with \"-t\"." << endl;
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print_usage(argv);
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@@ -148,8 +143,8 @@ int main(int argc, char ** argv) {
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for (int k = 0; k < g_samples; k++) {
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sample = sample_pixel(i, j, g_w, g_h, g_a_ratio, g_fov);
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r = Ray(normalize(vec3(sample, -0.5f) - vec3(0.0f)), vec3(0.0f));
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cam->view_to_world(r);
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image[i][j] += tracer->trace_ray(r, figures, lights, env, 0);
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scn->m_cam->view_to_world(r);
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image[i][j] += tracer->trace_ray(r, scn, 0);
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#pragma omp atomic
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current++;
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}
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@@ -187,20 +182,8 @@ int main(int argc, char ** argv) {
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if (g_out_file_name != NULL)
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free(g_out_file_name);
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delete cam;
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delete scn;
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delete tracer;
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if (env != NULL)
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delete env;
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for (size_t i = 0; i < figures.size(); i++) {
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delete figures[i];
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}
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figures.clear();
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for (size_t i = 0; i < lights.size(); i++) {
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delete lights[i];
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}
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lights.clear();
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for (int i = 0; i < g_h; i++)
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delete[] image[i];
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@@ -359,250 +342,3 @@ void parse_args(int argc, char ** const argv) {
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exit(EXIT_FAILURE);
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}
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}
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void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
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Sphere * s;
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Plane * p;
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Disk * d;
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DirectionalLight * l;
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e = new Environment(NULL, false, vec3(0.7f, 0.4f, 0.05f));
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s = new Sphere(1.0f, 1.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(-1.0f, 1.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(1.0f, -1.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(-1.0f, -1.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(s));
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p = new Plane(vec3(0.0f, -1.5f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
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p->m_mat->m_diffuse = vec3(1.0f, 0.5f, 0.4f);
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vf.push_back(static_cast<Figure *>(p));
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s = new Sphere(-1.5f, 0.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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s->m_mat->m_rho = 0.3f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(1.5f, 0.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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s->m_mat->m_rho = 0.08f;
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s->m_mat->m_refract = true;
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s->m_mat->m_ref_index = 1.1f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(0.0f, 1.5f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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s->m_mat->m_rho = 0.5f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(0.0f, 0.0f, -1.0f, 0.25f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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s->m_mat->m_rho = 0.1f;
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vf.push_back(static_cast<Figure *>(s));
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d = new Disk(vec3(-0.0f, -0.0f, -0.5f), vec3(0.0f, 0.0f, 0.1f), 0.25f);
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d->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
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d->m_mat->m_rho = 0.3f;
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d->m_mat->m_refract = true;
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d->m_mat->m_ref_index = 1.33f;
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vf.push_back(static_cast<Figure *>(d));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(1.0f, 1.0f, 1.0f));
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l->m_diffuse = vec3(0.0f, 1.0f, 1.0f);
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vl.push_back(static_cast<Light *>(l));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(-1.0f, 1.0f, 1.0f));
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l->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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vl.push_back(static_cast<Light *>(l));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(0.0f, 1.0f, -1.0f));
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l->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
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vl.push_back(static_cast<Light *>(l));
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}
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void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
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Sphere * s;
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Plane * p;
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Disk * d;
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PointLight * l;
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s = new Sphere(0.2f, 0.0f, -0.75f, 0.25f);
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s->m_mat->m_diffuse = vec3(1.0f);
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s->m_mat->m_rho = 0.2f;
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vf.push_back(static_cast<Figure *>(s));
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p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
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p->m_mat->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
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p->m_mat->m_specular = vec3(0.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(-2.0f, 0.0f, 0.0f), vec3(1.0f, 0.0f, 0.0f));
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p->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
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p->m_mat->m_specular = vec3(0.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(2.0f, 0.0f, 0.0f), vec3(-1.0f, 0.0f, 0.0f));
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p->m_mat->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
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p->m_mat->m_specular = vec3(0.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, -1.0f, 0.0f));
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p->m_mat->m_diffuse = vec3(0.0f, 1.0f, 1.0f);
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p->m_mat->m_specular = vec3(0.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(0.0f, 0.0f, -2.0f), vec3(0.0f, 0.0f, 1.0f));
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p->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
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p->m_mat->m_specular = vec3(0.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(0.0f, 0.0f, 1.1f), vec3(0.0f, 0.0f, -1.0f));
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p->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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p->m_mat->m_specular = vec3(0.0f);
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vf.push_back(static_cast<Figure *>(p));
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s = new Sphere(-0.5f, -0.5f, -1.5f, 0.5f);
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s->m_mat->m_diffuse = vec3(0.0f);
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s->m_mat->m_rho = 1.0f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(-0.5f, -0.5f, 0.6f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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s->m_mat->m_refract = true;
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s->m_mat->m_ref_index = 1.33f;
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vf.push_back(static_cast<Figure *>(s));
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d = new Disk(vec3(-0.25f, 1.0f, -1.0f), vec3(1.0f, 0.0f, 0.0f), 0.25f);
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d->m_mat->m_diffuse = vec3(1.0f);
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vf.push_back(static_cast<Figure *>(d));
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d = new Disk(vec3(0.25f, 1.0f, -1.0f), vec3(-1.0f, 0.0f, 0.0f), 0.25f);
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d->m_mat->m_diffuse = vec3(1.0f);
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vf.push_back(static_cast<Figure *>(d));
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d = new Disk(vec3(0.0f, 1.0f, -1.25f), vec3(0.0f, 0.0f, 1.0f), 0.25f);
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d->m_mat->m_diffuse = vec3(1.0f);
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vf.push_back(static_cast<Figure *>(d));
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d = new Disk(vec3(0.0f, 1.0f, -0.75f), vec3(0.0f, 0.0f, -1.0f), 0.25f);
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d->m_mat->m_diffuse = vec3(1.0f);
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vf.push_back(static_cast<Figure *>(d));
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l = new PointLight();
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l->m_position = vec3(0.0f, 0.9f, -1.0f);
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l->m_diffuse = vec3(1.0f);
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vl.push_back(static_cast<Light *>(l));
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}
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void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
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Sphere * s;
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Disk * d;
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// SpotLight * l;
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// DirectionalLight * l2;
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vec3 eye = vec3(0.0f, 1.5f, 1.0f);
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vec3 center = vec3(0.0f, 0.0f, -2.0f);
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vec3 left = vec3(-1.0f, 0.0f, 0.0f);
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e = new Environment("textures/pisa.hdr");
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c->m_eye = eye;
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c->m_look = center;
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c->m_up = cross(normalize(center - eye), left);
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c->translate(vec3(1.0f, 0.0f, 0.0f));
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//c->roll(15.0f);
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// s = new Sphere(0.0f, -0.15f, -2.0f, 1.0f);
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// s->m_mat->m_diffuse = vec3(1.0f, 0.5f, 0.0f);
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// s->m_mat->m_specular = vec3(0.3f);
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// s->m_mat->m_shininess = 5.0f;
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// s->m_mat->m_rho = 0.4f;
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// s->m_mat->m_refract = true;
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// s->m_mat->m_ref_index = 1.33f;
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// vf.push_back(static_cast<Figure *>(s));
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// s = new Sphere(0.0f, -0.15f, -2.0f, 0.5f);
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// s->m_mat->m_diffuse = vec3(0.0f);
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// s->m_mat->m_specular = vec3(0.0f);
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// s->m_mat->m_rho = 0.0f;
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// s->m_mat->m_refract = true;
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// s->m_mat->m_ref_index = 2.6f;
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// vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(2.0f, 0.0f, -2.0f, 1.5f, new HeidrichSeidelAnisotropicBRDF(vec3(0.0f, 1.0f, 0.0f)));
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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s->m_mat->m_shininess = 128.0f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(-1.0f, 0.0f, -3.25f, 1.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
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s->m_mat->m_rho = 0.4f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(1.0f, 0.0f, -3.25f, 1.5f);
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s->m_mat->m_diffuse = vec3(1.0f);
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s->m_mat->m_rho = 0.4f;
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vf.push_back(static_cast<Figure *>(s));
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d = new Disk(vec3(1.0f, -1.5f, -3.25f), vec3(0.0f, 1.0f, 0.0f), 3.0f);
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d->m_mat->m_diffuse = vec3(0.0f, 0.5f, 0.5f);
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d->m_mat->m_specular = vec3(0.0f);
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vf.push_back(static_cast<Figure *>(d));
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// l = new SpotLight();
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// l->m_position = normalize(vec3(-2.0f, 1.5f, -1.0f));
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// l->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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// l->m_spot_dir = normalize(vec3(0.5f, 0.0f, -2.5f) - vec3(-2.0f, 1.5f, -1.0f));
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// l->m_spot_cutoff = 89.0f;
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// l->m_spot_exponent = 10.0f;
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// vl.push_back(static_cast<Light *>(l));
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// l2 = new DirectionalLight();
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// l2->m_position = normalize(vec3(-1.0f, 0.7f, 1.0f));
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// l2->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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||||
// vl.push_back(static_cast<Light *>(l2));
|
||||
|
||||
// l2 = new DirectionalLight();
|
||||
// l2->m_position = normalize(vec3(-0.5f, 0.7f, 1.0f));
|
||||
// l2->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
|
||||
// l2->m_specular = vec3(0.0f, 0.0f, 1.0f);
|
||||
// vl.push_back(static_cast<Light *>(l2));
|
||||
|
||||
// l = new DirectionalLight();
|
||||
// l->m_position = normalize(vec3(1.0f, 0.0f, 1.0f));
|
||||
// l->m_diffuse = vec3(0.5f);
|
||||
// vl.push_back(static_cast<Light *>(l));
|
||||
}
|
||||
|
||||
void scene_4(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
|
||||
Sphere * s;
|
||||
Plane * p;
|
||||
|
||||
e = new Environment("textures/pisa.hdr");
|
||||
|
||||
s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
|
||||
s->m_mat->m_diffuse = vec3(1.0f);
|
||||
s->m_mat->m_rho = 0.3f;
|
||||
vf.push_back(static_cast<Figure *>(s));
|
||||
|
||||
p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
|
||||
p->m_mat->m_diffuse = vec3(1.0f);
|
||||
p->m_mat->m_specular = vec3(0.0f);
|
||||
vf.push_back(static_cast<Figure *>(p));
|
||||
}
|
||||
|
Reference in New Issue
Block a user