Added direct diffuse lighting.
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@@ -14,7 +14,9 @@ public:
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virtual ~Figure() { }
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virtual bool intersect(Ray & r, float & t, vec3 & n) const = 0;
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virtual bool intersect(Ray & r, float & t) const = 0;
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virtual vec3 normal_at_int(Ray & r, float & t) const = 0;
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virtual void set_color(float r, float g, float b) {
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color = vec3(r, g, b);
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