Added direct diffuse lighting.
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@@ -21,7 +21,9 @@ public:
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virtual ~Sphere() { }
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virtual bool intersect(Ray & r, float & t, vec3 & n) const;
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virtual bool intersect(Ray & r, float & t) const;
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virtual vec3 normal_at_int(Ray & r, float & t) const;
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};
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#endif
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