Moved area light base class to it's own file.

This commit is contained in:
Miguel Angel Astor Romero
2017-02-13 17:08:35 -04:00
parent 9b491eccab
commit db2ee80c14
9 changed files with 93 additions and 132 deletions

86
area_light.hpp Normal file
View File

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#pragma once
#ifndef AREA_LIGHT_HPP
#define AREA_LIGHT_HPP
#include "light.hpp"
using glm::length;
using glm::normalize;
using glm::dot;
class AreaLight: public Light {
public:
float m_const_att;
float m_lin_att;
float m_quad_att;
Figure * m_figure;
AreaLight():
Light(AREA),
m_const_att(1.0),
m_lin_att(0.0),
m_quad_att(0.0),
m_figure(NULL),
m_last_sample(vec3()),
m_n_at_last_sample(vec3())
{ }
AreaLight(Figure * _f, float _c = 1.0, float _l = 0.0, float _q = 0.0):
Light(AREA),
m_const_att(_c),
m_lin_att(_l),
m_quad_att(_q),
m_figure(_f),
m_last_sample(vec3()),
m_n_at_last_sample(vec3())
{ }
virtual vec3 direction(vec3 point) const {
return normalize(m_last_sample - point);
}
virtual float distance(vec3 point) const {
return length(m_last_sample - point);
}
vec3 diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const {
float d, att, ln_dot_d, d2, g;
vec3 l_dir, ref;
l_dir = normalize(direction(i_pos));
ln_dot_d = dot(m_n_at_last_sample, l_dir);
if (ln_dot_d > 0.0f) {
d2 = distance(i_pos);
d2 *= d2;
g = ln_dot_d / d2;
d = distance(i_pos);
att = 1.0f / (m_const_att + (m_lin_att * d) + (m_quad_att * (d * d)));
return (att * m.m_brdf->diffuse(l_dir, normal, r, i_pos, m_figure->m_mat->m_emission) * g) / m_figure->pdf();
} else
return vec3(0.0f);
}
vec3 specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const {
float d, att, ln_dot_d;
vec3 l_dir, ref;
l_dir = normalize(direction(i_pos));
ln_dot_d = dot(m_n_at_last_sample, l_dir);
if (ln_dot_d > 0.0f) {
d = distance(i_pos);
att = 1.0f / (m_const_att + (m_lin_att * d) + (m_quad_att * (d * d)));
return (att * m.m_brdf->specular(l_dir, normal, r, i_pos, m_figure->m_mat->m_emission, m.m_shininess)) / m_figure->pdf();
} else
return vec3(0.0f);
}
virtual void sample_at_surface(vec3 point) = 0;
protected:
vec3 m_last_sample;
vec3 m_n_at_last_sample;
};
#endif