Moved area light base class to it's own file.

This commit is contained in:
Miguel Angel Astor Romero
2017-02-13 17:08:35 -04:00
parent 9b491eccab
commit db2ee80c14
9 changed files with 93 additions and 132 deletions

View File

@@ -2,24 +2,13 @@
#ifndef DISK_AREA_LIGHT_HPP
#define DISK_AREA_LIGHT_HPP
#include "light.hpp"
#include "area_light.hpp"
#include "disk.hpp"
class DiskAreaLight: public AreaLight {
public:
float m_const_att;
float m_lin_att;
float m_quad_att;
DiskAreaLight(Disk * _s, float _c = 1.0, float _l = 0.0, float _q = 0.0): AreaLight(static_cast<Figure *>(_s), _c, _l, _q) { }
DiskAreaLight(Disk * _s, float _c = 1.0, float _l = 0.0, float _q = 0.0):
AreaLight(static_cast<Figure *>(_s)),
m_const_att(_c),
m_lin_att(_l),
m_quad_att(_q)
{ }
virtual vec3 diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
virtual vec3 specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
virtual void sample_at_surface(vec3 point);
};