Added ray-plane intersection.
This commit is contained in:
6
Makefile
6
Makefile
@@ -1,6 +1,6 @@
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TARGET = ray
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TARGET = ray
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HEADERS = ray.hpp sphere.hpp figure.hpp light.hpp tracer.hpp
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HEADERS = ray.hpp figure.hpp sphere.hpp plane.hpp light.hpp tracer.hpp
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OBJECTS = main.o sphere.o tracer.o
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OBJECTS = main.o sphere.o plane.o tracer.o
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CXX = g++
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CXX = g++
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CXXFLAGS = -ansi -pedantic -Wall -g -DGLM_FORCE_RADIANS -fopenmp
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CXXFLAGS = -ansi -pedantic -Wall -g -DGLM_FORCE_RADIANS -fopenmp
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LDLIBS = -lm
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LDLIBS = -lm
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@@ -15,6 +15,8 @@ main.o: main.cpp $(HEADERS)
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sphere.o: sphere.cpp $(HEADERS)
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sphere.o: sphere.cpp $(HEADERS)
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plane.o: plane.cpp $(HEADERS)
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tracer.o: tracer.cpp $(HEADERS)
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tracer.o: tracer.cpp $(HEADERS)
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.PHONY: clean
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.PHONY: clean
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10
main.cpp
10
main.cpp
@@ -10,6 +10,7 @@
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#include "ray.hpp"
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#include "ray.hpp"
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#include "figure.hpp"
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#include "figure.hpp"
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#include "sphere.hpp"
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#include "sphere.hpp"
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#include "plane.hpp"
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#include "light.hpp"
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#include "light.hpp"
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#include "tracer.hpp"
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#include "tracer.hpp"
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@@ -30,6 +31,7 @@ static vec3 ** image;
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int main(int argc, char ** argv) {
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int main(int argc, char ** argv) {
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FILE * out;
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FILE * out;
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Sphere * s;
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Sphere * s;
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Plane * p;
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Light * l;
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Light * l;
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Ray r;
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Ray r;
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vec2 sample;
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vec2 sample;
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@@ -98,13 +100,17 @@ int main(int argc, char ** argv) {
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figures.push_back(static_cast<Figure *>(s));
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figures.push_back(static_cast<Figure *>(s));
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s = new Sphere(-1.0f, -1.0f, -2.0f, 0.5f);
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s = new Sphere(-1.0f, -1.0f, -2.0f, 0.5f);
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s->set_color(0.5f, 0.5f, 0.5f);
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s->set_color(1.0f, 0.0f, 1.0f);
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figures.push_back(static_cast<Figure *>(s));
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figures.push_back(static_cast<Figure *>(s));
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s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
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s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
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s->set_color(1.0f, 1.0f, 0.0f);
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s->set_color(1.0f, 1.0f, 0.0f);
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figures.push_back(static_cast<Figure *>(s));
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figures.push_back(static_cast<Figure *>(s));
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p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
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p->set_color(0.0f, 1.0f, 1.0f);
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figures.push_back(static_cast<Figure *>(p));
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l = new Light();
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l = new Light();
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lights.push_back(l);
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lights.push_back(l);
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@@ -124,7 +130,7 @@ int main(int argc, char ** argv) {
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}
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}
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for (size_t i = 0; i < figures.size(); i++) {
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for (size_t i = 0; i < figures.size(); i++) {
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delete static_cast<Sphere *>(figures[i]);
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delete figures[i];
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}
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}
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figures.clear();
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figures.clear();
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160
output.ppm
160
output.ppm
File diff suppressed because one or more lines are too long
20
plane.cpp
Normal file
20
plane.cpp
Normal file
@@ -0,0 +1,20 @@
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#include <cmath>
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#include "plane.hpp"
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#define TOL 1e-6
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using std::abs;
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using glm::dot;
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bool Plane::intersect(Ray & r, float & t, vec3 & n) const {
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float d = dot(r.m_direction, m_normal);
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if (abs(d) > TOL) {
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t = dot(m_normal, (m_point - r.m_origin)) / d;
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n = vec3(m_normal);
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return t >= 0.0f;
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}
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return false;
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}
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29
plane.hpp
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29
plane.hpp
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@@ -0,0 +1,29 @@
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#pragma once
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#ifndef PLANE_HPP
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#define PLANE_HPP
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#include <glm/glm.hpp>
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#include "figure.hpp"
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using glm::vec3;
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using glm::normalize;
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class Plane : public Figure {
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public:
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vec3 m_point;
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vec3 m_normal;
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Plane(): m_point(vec3(0.0f)), m_normal(0.0f, 0.0f, 1.0f) { }
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Plane(float x, float y, float z, float nx, float ny, float nz): m_point(vec3(x, y, z)), m_normal(normalize(vec3(nx, ny, nz))) { }
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Plane(vec3 _p, vec3 _n): m_point(_p), m_normal(normalize(_n)) { }
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virtual ~Plane() { }
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virtual bool intersect(Ray & r, float & t, vec3 & n) const;
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};
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#endif
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@@ -30,7 +30,8 @@ bool Sphere::intersect(Ray & r, float & t, vec3 & n) const {
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t = (-b - sqrt(d)) / (2 * a);
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t = (-b - sqrt(d)) / (2 * a);
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i = vec3(r.m_origin + (t * r.m_direction));
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i = vec3(r.m_origin + (t * r.m_direction));
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n = normalize(vec3((i - m_center) / m_radius));
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n = normalize(vec3((i - m_center) / m_radius));
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}
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return t >= 0.0f;
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return d >= 0.0f;
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} else
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return false;
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}
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}
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