Area lights fixed.

This commit is contained in:
Miguel Angel Astor Romero
2017-02-13 16:14:17 -04:00
parent a5b7fc0406
commit e485ce2cda
6 changed files with 9 additions and 9 deletions

View File

@@ -17,7 +17,7 @@ vec3 SpotLight::diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const {
float d, att, spot_effect;
vec3 l_dir, ref;
l_dir = normalize(direction(i_pos));
l_dir = direction(i_pos);
d = distance(i_pos);
spot_effect = dot(m_spot_dir, -l_dir);
@@ -34,7 +34,7 @@ vec3 SpotLight::specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const {
float d, att, spot_effect;
vec3 l_dir, ref;
l_dir = normalize(direction(i_pos));
l_dir = direction(i_pos);
d = distance(i_pos);
spot_effect = dot(m_spot_dir, -l_dir);