Separated BRDF from light source.

This commit is contained in:
Miguel Angel Astor Romero
2017-01-11 14:51:21 -04:00
parent a9670e93f0
commit f150f8f24c
13 changed files with 94 additions and 66 deletions

View File

@@ -53,8 +53,8 @@ vec3 PathTracer::trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Light *
}
// Evaluate the shading model accounting for visibility.
dir_diff_color += vis ? v_lights[l]->diffuse(n, r, t, _f->m_mat) : vec3(0.0f);
dir_spec_color += vis ? v_lights[l]->specular(n, r, t, _f->m_mat) : vec3(0.0f);
dir_diff_color += vis ? v_lights[l]->diffuse(n, r, i_pos, _f->m_mat) : vec3(0.0f);
dir_spec_color += vis ? v_lights[l]->specular(n, r, i_pos, _f->m_mat) : vec3(0.0f);
}
// Calculate indirect lighting contribution.