Moved BRDF to material definition.
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@@ -8,7 +8,7 @@ class DirectionalLight: public Light {
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public:
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DirectionalLight(): Light() { }
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DirectionalLight(BRDF * _brdf, vec3 _p, vec3 _d, vec3 _s): Light(_brdf, _p, _d, _s) { }
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DirectionalLight(vec3 _p, vec3 _d, vec3 _s): Light(_p, _d, _s) { }
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virtual vec3 direction(vec3 point);
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virtual float distance(vec3 point);
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