Moved BRDF to material definition.

This commit is contained in:
Miguel Angel Astor Romero
2017-01-12 13:38:42 -04:00
parent 8c33e46b3d
commit f7f912ff82
13 changed files with 23 additions and 23 deletions

View File

@@ -4,6 +4,9 @@
#include <glm/vec3.hpp>
#include "brdf.hpp"
#include "phong_brdf.hpp"
using glm::vec3;
class Material {
@@ -14,10 +17,11 @@ public:
float m_shininess;
float m_ref_index;
bool m_refract;
float kd;
float ks;
BRDF * m_brdf;
Material(): m_diffuse(vec3(1.0f)), m_specular(vec3(1.0f)), m_rho(0.0f), m_shininess(89.0f), m_ref_index(1.0f), m_refract(false), kd(0.4f), ks(0.4f) { }
Material(BRDF * _brdf = NULL): m_diffuse(vec3(1.0f)), m_specular(vec3(1.0f)), m_rho(0.0f), m_shininess(89.0f), m_ref_index(1.0f), m_refract(false) {
m_brdf = _brdf != NULL ? _brdf : static_cast<BRDF *>(new PhongBRDF());
}
Material(const Material & m) {
m_diffuse = m.m_diffuse;
@@ -26,6 +30,7 @@ public:
m_shininess = m.m_shininess;
m_ref_index = m.m_ref_index;
m_refract = m.m_refract;
m_brdf = m.m_brdf;
}
};