Moved BRDF to material definition.

This commit is contained in:
Miguel Angel Astor Romero
2017-01-12 13:38:42 -04:00
parent 8c33e46b3d
commit f7f912ff82
13 changed files with 23 additions and 23 deletions

View File

@@ -55,7 +55,7 @@ vec3 WhittedTracer::trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Ligh
dir_spec_color += vis ? v_lights[l]->specular(n, r, i_pos, _f->m_mat) : vec3(0.0f);
}
color += (dir_diff_color * (_f->m_mat.m_diffuse / pi<float>())) + (_f->m_mat.m_diffuse * dir_spec_color);
color += (dir_diff_color * (_f->m_mat.m_diffuse / pi<float>())) + (_f->m_mat.m_specular * dir_spec_color);
// Determine the specular reflection color.
if (_f->m_mat.m_rho > 0.0f && rec_level < m_max_depth) {