CXX = g++ TARGET = ray OBJECTS = main.o sampling.o camera.o environment.o disk.o plane.o sphere.o \ phong_brdf.o hsa_brdf.o directional_light.o point_light.o \ spot_light.o sphere_area_light.o disk_area_light.o scene.o tracer.o \ path_tracer.o whitted_tracer.o rgbe.o kd_tree.o photon_tracer.o DEPENDS = $(OBJECTS:.o=.d) CXXFLAGS = -ansi -pedantic -Wall -DGLM_FORCE_RADIANS -fopenmp -std=c++11 LDLIBS = -lfreeimage -ljson_spirit .PHONY: all all: CXXFLAGS += -O3 -DNDEBUG all: $(TARGET) .PHONY: debug debug: CXXFLAGS += -g debug: $(TARGET) $(TARGET): $(OBJECTS) $(CXX) -o $(TARGET) $(OBJECTS) $(CXXFLAGS) $(LDLIBS) -include $(DEPENDS) %.o: %.cpp $(CXX) -c $(CXXFLAGS) $*.cpp -o $*.o $(CXX) -MM $(CXXFLAGS) $*.cpp > $*.d .PHONY: clean clean: $(RM) $(TARGET) $(OBJECTS) $(DEPENDS)