#pragma once #ifndef PHONG_BRDF_HPP #define PHONG_BRDF_HPP #include "brdf.hpp" class PhongBRDF: public BRDF { public: PhongBRDF() { } virtual ~PhongBRDF() { } virtual vec3 diffuse(vec3 light_dir, vec3 surface_normal, Ray & incident_ray, vec3 intersection_point, vec3 light_diff_color) const; virtual vec3 specular(vec3 light_dir, vec3 surface_normal, Ray & incident_ray, vec3 intersection_point, vec3 light_spec_color, float shininess) const; }; #endif