#include #include #include #include #include #include #include #include #include "scene.hpp" using std::cerr; using std::endl; using std::string; using std::ostringstream; using std::ifstream; using std::ios; using std::streamsize; using glm::vec3; using glm::normalize; using glm::cross; using json_spirit::read; using json_spirit::Value; using json_spirit::Error_position; using json_spirit::Object; using json_spirit::Array; static const string ENV_KEY = "environment"; static const string CAM_KEY = "camera"; static const string SPH_KEY = "sphere"; static const string PLN_KEY = "plane"; static const string DSK_KEY = "disk"; static const string MSH_KEY = "mesh"; static const string DLT_KEY = "directional_light"; static const string PLT_KEY = "point_light"; static const string SLT_KEY = "spot_light"; static const string SAL_KEY = "sphere_area_light"; static const string PAL_KEY = "planar_area_light"; static const string ENV_TEX_KEY = "texture"; static const string ENV_LPB_KEY = "light_probe"; static const string ENV_COL_KEY = "color"; static const string CAM_EYE_KEY = "eye"; static const string CAM_CNT_KEY = "look"; static const string CAM_LFT_KEY = "left"; static const string CAM_UPV_KEY = "up"; static const string FIG_POS_KEY = "position"; static const string FIG_MAT_KEY = "material"; static const string FIG_RAD_KEY = "radius"; static const string FIG_NOR_KEY = "normal"; static const string PLN_PNT_KEY = "point"; static const string MLT_EMS_KEY = "emission"; static const string MLT_DIF_KEY = "diffuse"; static const string MLT_SPC_KEY = "specular"; static const string MLT_RHO_KEY = "rho"; static const string MLT_SHN_KEY = "shininess"; static const string MLT_RFI_KEY = "ref_index"; static const string MLT_BRF_KEY = "transmissive"; static const string MLT_BRD_KEY = "brdf"; static void read_vector(Value & val, vec3 & vec) throw(SceneError); static void read_environment(Value & v, Environment * & e) throw(SceneError); static void read_camera(Value & v, Camera * & c) throw(SceneError); Scene::Scene(const char * file_name, int h, int w, float fov) throw(SceneError) { ostringstream oss; ifstream ifs(file_name, ios::in); Value val; Object top_level; m_cam = NULL; m_env = NULL; if (ifs.is_open()) { try { read_or_throw(ifs, val); } catch (Error_position & e) { ifs.close(); oss << "Failed to parse the input file: " << endl << "Reason: " << e.reason_ << endl << "Line: " << e.line_ << endl << "Column: " << e.column_; throw SceneError(oss.str()); } ifs.close(); top_level = val.get_value(); try { for(Object::iterator it = top_level.begin(); it != top_level.end(); it++) { if ((*it).name_ == ENV_KEY) read_environment((*it).value_, m_env); else if ((*it).name_ == CAM_KEY) read_camera((*it).value_, m_cam); else if ((*it).name_ == SPH_KEY) { } else if ((*it).name_ == PLN_KEY) { } else if ((*it).name_ == DSK_KEY) { } else if ((*it).name_ == DLT_KEY) { } else if ((*it).name_ == PLT_KEY) { } else if ((*it).name_ == SLT_KEY) { } else cerr << "Unrecognized key \"" << (*it).name_ << "\" in the input file." << endl; } } catch (SceneError & e) { throw e; } // If there were no camera and/or environment defined, create some default ones. if (m_cam == NULL) m_cam = new Camera(); if (m_env == NULL) m_env = new Environment(); } else throw SceneError("Could not open the input file."); } Scene::~Scene() { delete m_env; delete m_cam; for (size_t i = 0; i < m_figures.size(); i++) { delete m_figures[i]; } m_figures.clear(); for (size_t i = 0; i < m_lights.size(); i++) { delete m_lights[i]; } m_lights.clear(); } inline void read_vector(Value & val, vec3 & vec) throw(SceneError) { Array a = val.get_value(); if (a.size() < 3) throw SceneError("Vector value must have 3 elements."); vec = vec3(a[0].get_value(), a[1].get_value(), a[2].get_value()); } void read_environment(Value & v, Environment * & e) throw(SceneError) { string t_name = ""; bool l_probe = false, has_tex = false, has_color = false; vec3 color; Object env_obj = v.get_value(); for(Object::iterator it = env_obj.begin(); it != env_obj.end(); it++) { if ((*it).name_ == ENV_TEX_KEY) t_name = (*it).value_.get_value(); else if ((*it).name_ == ENV_LPB_KEY) l_probe = (*it).value_.get_value(); else if ((*it).name_ == ENV_COL_KEY) try { read_vector((*it).value_, color); } catch (SceneError & e) { throw e; } else cerr << "Unrecognized key \"" << (*it).name_ << "\" in input file." << endl; } if (!has_tex && !has_color) throw SceneError("Environment must specify either a texture or color."); e = new Environment(has_tex ? t_name.c_str() : NULL , l_probe, color); } void read_camera(Value & v, Camera * & c) throw(SceneError) { bool has_up = false, has_left = false, has_eye = false, has_look = false; vec3 eye, look, left, up; Object cam_obj = v.get_value(); for(Object::iterator it = cam_obj.begin(); it != cam_obj.end(); it++) { if ((*it).name_ == CAM_EYE_KEY) { read_vector((*it).value_, eye); has_eye = true; } else if ((*it).name_ == CAM_CNT_KEY) { read_vector((*it).value_, look); has_look = true; } else if ((*it).name_ == CAM_LFT_KEY) { read_vector((*it).value_, left); has_left = true; } else if ((*it).name_ == CAM_UPV_KEY) { read_vector((*it).value_, up); has_up = true; } else cerr << "Unrecognized key \"" << (*it).name_ << "\" in input file." << endl; } if (!has_eye) throw SceneError("Must specify an eye position for the camera."); if (!has_look) throw SceneError("Must specify a look position for the camera."); if (has_up) c = new Camera(eye, look, up); else if(!has_up && has_left) { up = cross(normalize(look - eye), left); c = new Camera(eye, look, up); } else throw SceneError("Must specify either an up or left vector for the camera."); }