#pragma once #ifndef DISK_HPP #define DISK_HPP #include #include "plane.hpp" using glm::vec3; using glm::normalize; class Disk : public Plane { public: float m_radius; Disk(BRDF * _brdf = NULL): Plane(_brdf), m_radius(1.0f) { } Disk(float x, float y, float z, float nx, float ny, float nz, float _r, BRDF * _brdf = NULL): Plane(x, y, z, nx, ny, nz, _brdf), m_radius(_r) { } Disk(vec3 _p, vec3 _n, float _r, BRDF * _brdf = NULL): Plane(_p, _n, _brdf), m_radius(_r) { } virtual ~Disk() { } virtual bool intersect(Ray & r, float & t) const; }; #endif