#pragma once #ifndef SPHERE_HPP #define SPHERE_HPP #include #include "figure.hpp" using glm::vec3; class Sphere : public Figure { public: vec3 m_center; float m_radius; Sphere(Material * mat = NULL): Figure(mat), m_center(vec3(0.0f)), m_radius(0.5f) { calculate_inv_area(); } Sphere(float x, float y, float z, float r, Material * mat = NULL): Figure(mat), m_center(vec3(x, y, z)), m_radius(r) { calculate_inv_area(); } Sphere(vec3 _c, float r, Material * mat = NULL): Figure(mat), m_center(_c), m_radius(r) { calculate_inv_area(); } virtual ~Sphere() { } virtual bool intersect(Ray & r, float & t) const; virtual vec3 normal_at_int(Ray & r, float & t) const; virtual vec3 sample_at_surface() const; private: virtual void calculate_inv_area(); }; #endif