#pragma once #ifndef DISK_HPP #define DISK_HPP #include #include "plane.hpp" using glm::vec3; using glm::normalize; class Disk : public Plane { public: float m_radius; Disk(): m_radius(1.0f) { m_point = vec3(0.0f); m_normal = vec3(0.0f, 1.0f, 0.0f); } Disk(float x, float y, float z, float nx, float ny, float nz, float _r): m_radius(_r) { m_point = vec3(x, y, z); m_normal = normalize(vec3(nx, ny, nz)); } Disk(vec3 _p, vec3 _n, float _r): m_radius(_r) { m_point = _p; m_normal = normalize(_n); } virtual ~Disk() { } virtual bool intersect(Ray & r, float & t) const; }; #endif