#pragma once #ifndef DIRECTIONAL_LIGHT_HPP #define DIRECTIONAL_LIGHT_HPP #include #include "light.hpp" using glm::normalize; class DirectionalLight: public InfinitesimalLight { public: DirectionalLight(): InfinitesimalLight() { } DirectionalLight(vec3 _p, vec3 _d, vec3 _s): InfinitesimalLight(normalize(_p), _d, _s) { } virtual vec3 direction(vec3 point) const; virtual float distance(vec3 point) const; virtual vec3 diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const; virtual vec3 specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const; }; #endif