#pragma once #ifndef POINT_LIGHT_HPP #define POINT_LIGHT_HPP #include "light.hpp" class PointLight: public Light { public: float m_const_att; float m_lin_att; float m_quad_att; PointLight(): m_const_att(1.0f), m_lin_att(0.0f), m_quad_att(0.0f) { m_position = vec3(0.0f); m_diffuse = vec3(1.0f); m_specular = vec3(1.0f); } PointLight(vec3 _p, vec3 _d, vec3 _s, float _c, float _l, float _q): m_const_att(_c), m_lin_att(_l), m_quad_att(_q) { m_position = _p; m_diffuse = _d; m_specular = _s; } virtual vec3 direction(vec3 point); virtual float distance(vec3 point); virtual vec3 diffuse(vec3 normal, Ray & r, float t, Material & m) const; virtual vec3 specular(vec3 normal, Ray & r, float t, Material & m) const; }; #endif