#pragma once #ifndef PHOTON_TRACER_HPP #define PHOTON_TRACER_HPP #include "tracer.hpp" #include "kd_tree.hpp" class PhotonTracer: public Tracer { public: PhotonTracer(): Tracer(), m_h_radius(0.5f) { } PhotonTracer(unsigned int max_depth, float _r = 0.5f): Tracer(max_depth), m_h_radius(_r) { }; virtual ~PhotonTracer(); virtual vec3 trace_ray(Ray & r, Scene * s, unsigned int rec_level) const; void photon_tracing(Scene * s, const size_t n_photons_per_ligth = 10000, const bool specular = false); void build_photon_map(const char * photons_file, const bool caustics = false); void build_photon_map(const bool caustics = false); private: float m_h_radius; kdTree m_photon_map; kdTree m_caustics_map; void trace_photon(Photon & ph, Scene * s, const unsigned int rec_level); }; #endif