#include #include #include #include #include #include #include #include #include #include #include #include "ray.hpp" #include "figure.hpp" #include "sphere.hpp" #include "plane.hpp" #include "disk.hpp" #include "light.hpp" #include "directional_light.hpp" #include "point_light.hpp" #include "spot_light.hpp" #include "tracer.hpp" #include "path_tracer.hpp" #include "whitted_tracer.hpp" #include "brdf.hpp" #include "phong_brdf.hpp" using namespace std; using namespace glm; //////////////////////////////////////////// // Function prototypes. //////////////////////////////////////////// static void scene_1(vector
& vf, vector & vl, mat4x4 & i_model_view); static void scene_2(vector
& vf, vector & vl, mat4x4 & i_model_view); static void scene_3(vector
& vf, vector & vl, mat4x4 & i_model_view); static void scene_4(vector
& vf, vector & vl, mat4x4 & i_model_view); static void print_usage(char ** const argv); static void parse_args(int argc, char ** const argv); //////////////////////////////////////////// // Constants. //////////////////////////////////////////// static const char * OUT_FILE = "output.png"; //////////////////////////////////////////// // Global variables. //////////////////////////////////////////// typedef enum TRACERS { NONE, WHITTED, MONTE_CARLO } tracer_t; static char * g_input_file; static char * g_out_file_name = NULL; static int g_samples = 25; static float g_fov = 45.f; static int g_w = 640; static int g_h = 480; static vec3 ** image; static tracer_t g_tracer = NONE; static unsigned int g_max_depth = 5; //////////////////////////////////////////// // Main function. //////////////////////////////////////////// int main(int argc, char ** argv) { Ray r; vec2 sample; vector
figures; vector lights; Tracer * tracer; size_t total; size_t current = 0; mat4x4 i_model_view; vec4 dir, orig; FIBITMAP * output_bitmap; FREE_IMAGE_FORMAT fif; BYTE * bits; int bpp; parse_args(argc, argv); // Initialize everything. FreeImage_Initialise(); image = new vec3*[g_h]; for (int i = 0; i < g_h; i++) { image[i] = new vec3[g_w]; } scene_2(figures, lights, i_model_view); // Create the tracer object. if (g_tracer == WHITTED) tracer = static_cast(new WhittedTracer(g_h, g_w, g_fov, g_max_depth)); else if(g_tracer == MONTE_CARLO) tracer = static_cast(new PathTracer(g_h, g_w, g_fov, g_max_depth)); else { cerr << "Must specify a ray tracer with \"-t\"." << endl; print_usage(argv); return EXIT_FAILURE; } // Generate the image. total = g_h * g_w * g_samples; #pragma omp parallel for schedule(dynamic, 1) private(r, sample, dir, orig) shared(current) for (int i = 0; i < g_h; i++) { for (int j = 0; j < g_w; j++) { for (int k = 0; k < g_samples; k++) { sample = tracer->sample_pixel(i, j); dir = i_model_view * normalize(vec4(sample, -0.5f, 1.0f) - vec4(0.0f, 0.0f, 0.0f, 1.0f)); orig = i_model_view * vec4(0.0f, 0.0f, 0.0f, 1.0f); r = Ray(dir.x, dir.y, dir.z, orig.x, orig.y, orig.z); image[i][j] += tracer->trace_ray(r, figures, lights, 0); #pragma omp atomic current++; } image[i][j] /= g_samples; } #pragma omp critical cout << "\r" << setw(3) << static_cast((static_cast(current) / static_cast(total)) * 100.0) << "% done"; } cout << endl; // Copy the pixels to the output bitmap. output_bitmap = FreeImage_Allocate(g_w, g_h, 24, FI_RGBA_RED_MASK, FI_RGBA_GREEN_MASK, FI_RGBA_BLUE_MASK); bpp = FreeImage_GetLine(output_bitmap) / FreeImage_GetWidth(output_bitmap); for (unsigned int y = 0; y < FreeImage_GetHeight(output_bitmap); y++) { bits = FreeImage_GetScanLine(output_bitmap, y); for (unsigned int x = 0; x < FreeImage_GetWidth(output_bitmap); x++) { bits[FI_RGBA_RED] = static_cast(pow(image[g_h - 1 - y][x].r, 1.0f / 2.2f) * 255.0f); bits[FI_RGBA_GREEN] = static_cast(pow(image[g_h - 1 - y][x].g, 1.0f / 2.2f) * 255.0f); bits[FI_RGBA_BLUE] = static_cast(pow(image[g_h - 1 - y][x].b, 1.0f / 2.2f) * 255.0f); bits += bpp; } } // Save the output image. fif = FreeImage_GetFIFFromFilename(g_out_file_name != NULL ? g_out_file_name : OUT_FILE); FreeImage_Save(fif, output_bitmap, g_out_file_name != NULL ? g_out_file_name : OUT_FILE); FreeImage_Unload(output_bitmap); // Clean up. if (g_out_file_name != NULL) free(g_out_file_name); delete tracer; for (size_t i = 0; i < figures.size(); i++) { delete figures[i]; } figures.clear(); for (size_t i = 0; i < figures.size(); i++) { delete lights[i]; } lights.clear(); for (int i = 0; i < g_h; i++) delete[] image[i]; delete[] image; FreeImage_DeInitialise(); return EXIT_SUCCESS; } //////////////////////////////////////////// // Helper functions. //////////////////////////////////////////// void print_usage(char ** const argv) { cerr << "USAGE: " << argv[0] << " [OPTIONS]... FILE" << endl; cerr << "Renders the scene specified by the scene file FILE." << endl << endl; cerr << "Mandatory options: " << endl; cerr << " -t\tRay tracing method to use." << endl; cerr << " \tValid values: \"whitted\" \"monte_carlo\"." << endl << endl; cerr << "Extra options:" << endl; cerr << " -o\tOutput image file name with extension." << endl; cerr << " \tDefaults to \"output.png\"." << endl; cerr << " -f\tField of view to use in degrees." << endl; cerr << " \tDefaults to 45.0 degrees." << endl; cerr << " -s\tNumber of samples per pixel." << endl; cerr << " \tDefaults to 25 samples." << endl; cerr << " -w\tImage size in pixels as \"WIDTHxHEIGHT\"." << endl; cerr << " \tDefaults to 640x480 pixels." << endl; cerr << " -r\tMaxmimum recursion depth." << endl; cerr << " \tDefaults to 5." << endl; } void parse_args(int argc, char ** const argv) { int opt; int x_pos; // Check command line arguments. if(argc == 1) { print_usage(argv); exit(EXIT_FAILURE); } while((opt = getopt(argc, argv, ":t:s:w:f:o:r:")) != -1) { switch (opt) { case 't': if (strcmp("whitted", optarg) == 0 ) g_tracer = WHITTED; else if(strcmp("monte_carlo", optarg) == 0 || strcmp("montecarlo", optarg) == 0) g_tracer = MONTE_CARLO; else { cerr << "Invalid ray tracer: " << optarg << endl; print_usage(argv); exit(EXIT_FAILURE); } break; case 'w': for (x_pos = 0; optarg[x_pos]; x_pos++) if (optarg[x_pos] == 'x') break; if (optarg[x_pos] == '\0') { cerr << "Invalid screen resolution: " << optarg << endl; print_usage(argv); exit(EXIT_FAILURE); } else { optarg[x_pos] = '\0'; g_w = atoi(optarg); g_h = atoi(&optarg[x_pos + 1]); if (g_w <= 0 || g_h <= 0) { cerr << "Invalid screen resolution: " << optarg << endl; print_usage(argv); exit(EXIT_FAILURE); } } break; case 's': g_samples = atoi(optarg); if (g_samples <= 0) { cerr << "Samples per pixel must be a positive integer." << endl; print_usage(argv); exit(EXIT_FAILURE); } break; case 'o': g_out_file_name = (char*)malloc((strlen(optarg) + 1) * sizeof(char)); strcpy(g_out_file_name, optarg); break; case 'f': g_fov = atof(optarg); if (g_fov < 1.0f) { cerr << "FoV must be greater than or equal to 1.0 degrees." << endl; print_usage(argv); exit(EXIT_FAILURE); } break; case 'r': g_max_depth = static_cast(abs(atoi(optarg))); if (g_max_depth == 0) { cerr << "Recursion depth must be a positive integer." << endl; print_usage(argv); exit(EXIT_FAILURE); } break; case ':': cerr << "Option \"-" << static_cast(optopt) << "\" requires an argument." << endl; print_usage(argv); exit(EXIT_FAILURE); break; case '?': default: cerr << "Unrecognized option: \"-" << static_cast(optopt) << "\"." << endl; } } g_input_file = argv[optind]; } void scene_1(vector
& vf, vector & vl, mat4x4 & i_model_view) { Sphere * s; Plane * p; Disk * d; DirectionalLight * l; s = new Sphere(1.0f, 1.0f, -2.0f, 0.5f); s->m_mat.m_diffuse = vec3(1.0f, 0.0f, 0.0f); vf.push_back(static_cast
(s)); s = new Sphere(-1.0f, 1.0f, -2.0f, 0.5f); s->m_mat.m_diffuse = vec3(0.0f, 1.0f, 0.0f); vf.push_back(static_cast
(s)); s = new Sphere(1.0f, -1.0f, -2.0f, 0.5f); s->m_mat.m_diffuse = vec3(0.0f, 0.0f, 1.0f); vf.push_back(static_cast
(s)); s = new Sphere(-1.0f, -1.0f, -2.0f, 0.5f); s->m_mat.m_diffuse = vec3(1.0f, 0.0f, 1.0f); vf.push_back(static_cast
(s)); s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f); s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f); vf.push_back(static_cast
(s)); p = new Plane(vec3(0.0f, -1.5f, 0.0f), vec3(0.0f, 1.0f, 0.0f)); p->m_mat.m_diffuse = vec3(1.0f, 0.5f, 0.4f); vf.push_back(static_cast
(p)); s = new Sphere(-1.5f, 0.0f, -2.0f, 0.5f); s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 1.0f); s->m_mat.m_rho = 0.3f; vf.push_back(static_cast
(s)); s = new Sphere(1.5f, 0.0f, -2.0f, 0.5f); s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 1.0f); s->m_mat.m_rho = 0.08f; s->m_mat.m_refract = true; s->m_mat.m_ref_index = 1.1f; vf.push_back(static_cast
(s)); s = new Sphere(0.0f, 1.5f, -2.0f, 0.5f); s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 1.0f); s->m_mat.m_rho = 0.5f; vf.push_back(static_cast
(s)); s = new Sphere(0.0f, 0.0f, -1.0f, 0.25f); s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 1.0f); s->m_mat.m_rho = 0.1f; vf.push_back(static_cast
(s)); d = new Disk(vec3(-0.0f, -0.0f, -0.5f), vec3(0.0f, 0.0f, 0.1f), 0.25f); d->m_mat.m_diffuse = vec3(1.0f, 0.0f, 0.0f); d->m_mat.m_rho = 0.3f; d->m_mat.m_refract = true; d->m_mat.m_ref_index = 1.33f; vf.push_back(static_cast
(d)); l = new DirectionalLight(); l->m_position = normalize(vec3(1.0f, 1.0f, 1.0f)); l->m_diffuse = vec3(0.0f, 1.0f, 1.0f); vl.push_back(static_cast(l)); l = new DirectionalLight(); l->m_position = normalize(vec3(-1.0f, 1.0f, 1.0f)); l->m_diffuse = vec3(1.0f, 1.0f, 0.0f); vl.push_back(static_cast(l)); l = new DirectionalLight(); l->m_position = normalize(vec3(0.0f, 1.0f, -1.0f)); l->m_diffuse = vec3(1.0f, 0.0f, 1.0f); vl.push_back(static_cast(l)); } void scene_2(vector
& vf, vector & vl, mat4x4 & i_model_view) { Sphere * s; Plane * p; Disk * d; PointLight * l; s = new Sphere(0.2f, 0.0f, -0.75f, 0.25f); s->m_mat.m_diffuse = vec3(1.0f); s->m_mat.m_rho = 0.2f; vf.push_back(static_cast
(s)); p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f)); p->m_mat.m_diffuse = vec3(0.0f, 1.0f, 0.0f); vf.push_back(static_cast
(p)); p = new Plane(vec3(-2.0f, 0.0f, 0.0f), vec3(1.0f, 0.0f, 0.0f)); p->m_mat.m_diffuse = vec3(1.0f, 0.0f, 0.0f); vf.push_back(static_cast
(p)); p = new Plane(vec3(2.0f, 0.0f, 0.0f), vec3(-1.0f, 0.0f, 0.0f)); p->m_mat.m_diffuse = vec3(0.0f, 0.0f, 1.0f); vf.push_back(static_cast
(p)); p = new Plane(vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, -1.0f, 0.0f)); p->m_mat.m_diffuse = vec3(0.0f, 1.0f, 1.0f); vf.push_back(static_cast
(p)); p = new Plane(vec3(0.0f, 0.0f, -2.0f), vec3(0.0f, 0.0f, 1.0f)); p->m_mat.m_diffuse = vec3(1.0f, 0.0f, 1.0f); vf.push_back(static_cast
(p)); p = new Plane(vec3(0.0f, 0.0f, 1.1f), vec3(0.0f, 0.0f, -1.0f)); p->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f); vf.push_back(static_cast
(p)); s = new Sphere(-0.5f, -0.5f, -1.5f, 0.5f); s->m_mat.m_diffuse = vec3(0.0f); s->m_mat.m_rho = 1.0f; vf.push_back(static_cast
(s)); s = new Sphere(-0.5f, -0.5f, 0.6f, 0.5f); s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f); s->m_mat.m_refract = true; s->m_mat.m_ref_index = 1.33f; vf.push_back(static_cast
(s)); d = new Disk(vec3(-0.25f, 1.0f, -1.0f), vec3(1.0f, 0.0f, 0.0f), 0.25f); d->m_mat.m_diffuse = vec3(1.0f); vf.push_back(static_cast
(d)); d = new Disk(vec3(0.25f, 1.0f, -1.0f), vec3(-1.0f, 0.0f, 0.0f), 0.25f); d->m_mat.m_diffuse = vec3(1.0f); vf.push_back(static_cast
(d)); d = new Disk(vec3(0.0f, 1.0f, -1.25f), vec3(0.0f, 0.0f, 1.0f), 0.25f); d->m_mat.m_diffuse = vec3(1.0f); vf.push_back(static_cast
(d)); d = new Disk(vec3(0.0f, 1.0f, -0.75f), vec3(0.0f, 0.0f, -1.0f), 0.25f); d->m_mat.m_diffuse = vec3(1.0f); vf.push_back(static_cast
(d)); l = new PointLight(); l->m_position = vec3(0.0f, 0.9f, -1.0f); l->m_diffuse = vec3(1.0f); vl.push_back(static_cast(l)); } void scene_3(vector
& vf, vector & vl, mat4x4 & i_model_view) { Sphere * s; Plane * p; DirectionalLight * l; vec3 eye = vec3(0.0f, 1.5f, 0.0f); vec3 center = vec3(0.0f, 0.0f, -2.0f); vec3 left = vec3(-1.0f, 0.0f, 0.0f); vec3 up = cross(center - eye, left); s = new Sphere(0.0f, -0.15f, -2.0f, 1.0f); s->m_mat.m_diffuse = vec3(1.0f, 0.5f, 0.0f); s->m_mat.m_specular = vec3(0.3f); s->m_mat.m_shininess = 5.0f; s->m_mat.m_rho = 0.4f; s->m_mat.m_refract = true; s->m_mat.m_ref_index = 1.33f; vf.push_back(static_cast
(s)); s = new Sphere(0.0f, -0.15f, -2.0f, 0.5f); s->m_mat.m_diffuse = vec3(0.0f); s->m_mat.m_specular = vec3(0.0f); s->m_mat.m_rho = 0.0f; s->m_mat.m_refract = true; s->m_mat.m_ref_index = 2.6f; vf.push_back(static_cast
(s)); s = new Sphere(2.0f, 0.0f, -2.0f, 1.0f); s->m_mat.m_diffuse = vec3(1.0f, 0.0f, 1.0f); s->m_mat.m_rho = 1.0f; vf.push_back(static_cast
(s)); s = new Sphere(-1.0f, 0.25f, -3.25f, 1.0f); s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f); s->m_mat.m_shininess = 20.0f; vf.push_back(static_cast
(s)); p = new Plane(vec3(0.0f, -1.5f, 0.0f), vec3(0.0f, 1.0f, 0.0f)); p->m_mat.m_diffuse = vec3(1.0f); p->m_mat.m_specular = vec3(0.0f); vf.push_back(static_cast
(p)); l = new DirectionalLight(); l->m_position = normalize(vec3(-1.0f, 1.0f, -1.0f)); l->m_diffuse = vec3(1.0f, 1.0f, 1.0f); l->m_specular = vec3(0.0f, 1.0f, 0.0f); vl.push_back(static_cast(l)); l = new DirectionalLight(); l->m_position = normalize(vec3(0.0f, 1.0f, 1.0f)); l->m_diffuse = vec3(1.0f, 0.0f, 0.0f); l->m_specular = vec3(1.0f, 0.0f, 0.0f); vl.push_back(static_cast(l)); l = new DirectionalLight(); l->m_position = normalize(vec3(1.0f, 1.0f, -1.0f)); l->m_diffuse = vec3(0.0f, 0.0f, 1.0f); l->m_specular = vec3(0.0f, 0.0f, 1.0f); vl.push_back(static_cast(l)); l = new DirectionalLight(); l->m_position = normalize(vec3(1.0f, 0.0f, 1.0f)); l->m_diffuse = vec3(0.5f); vl.push_back(static_cast(l)); i_model_view = inverse(lookAt(eye, center, up)); } void scene_4(vector
& vf, vector & vl, mat4x4 & i_model_view) { Sphere * s; Plane * p; s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f); s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f); vf.push_back(static_cast
(s)); p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f)); p->m_mat.m_diffuse = vec3(1.0f); p->m_mat.m_specular = vec3(0.0f); vf.push_back(static_cast
(p)); }