#pragma once #ifndef WHITTED_TRACER_HPP #define WHITTED_TRACER_HPP #include "tracer.hpp" class WhittedTracer: public Tracer { public: WhittedTracer(): Tracer() { } WhittedTracer(int h, int w, float fov, unsigned int max_depth): Tracer(h, w, fov, max_depth) { }; virtual ~WhittedTracer(); virtual vec3 trace_ray(Ray & r, vector
& v_figures, vector & v_lights, unsigned int rec_level) const; }; #endif