#pragma once #ifndef FIGURE_HPP #define FIGURE_HPP #include #include "ray.hpp" using glm::vec3; class Figure { public: vec3 color; virtual ~Figure() { } virtual bool intersect(Ray & r, float & t, vec3 & n) const = 0; virtual void set_color(float r, float g, float b) { color = vec3(r, g, b); } virtual void set_color(vec3 rgb) { color = vec3(rgb); } }; #endif