#pragma once #ifndef PLANE_HPP #define PLANE_HPP #include #include "figure.hpp" using glm::vec3; using glm::normalize; class Plane : public Figure { public: vec3 m_point; vec3 m_normal; Plane(): m_point(vec3(0.0f)), m_normal(0.0f, 0.0f, 1.0f) { } Plane(float x, float y, float z, float nx, float ny, float nz): m_point(vec3(x, y, z)), m_normal(normalize(vec3(nx, ny, nz))) { } Plane(vec3 _p, vec3 _n): m_point(_p), m_normal(normalize(_n)) { } virtual ~Plane() { } virtual bool intersect(Ray & r, float & t) const; virtual vec3 normal_at_int(Ray & r, float & t) const; }; #endif