#pragma once #ifndef DIRECTIONAL_LIGHT_HPP #define DIRECTIONAL_LIGHT_HPP #include "light.hpp" class DirectionalLight: public Light { public: DirectionalLight() { m_position = vec3(0.0f); m_diffuse = vec3(1.0f); m_specular = vec3(1.0f); } DirectionalLight(vec3 _p, vec3 _d, vec3 _s) { m_position = _p; m_diffuse = _d; m_specular = _s; } virtual vec3 direction(vec3 point); virtual float distance(vec3 point); virtual vec3 shade(vec3 normal, Ray & r, float t, Material & m) const; }; #endif