24 lines
649 B
C++
24 lines
649 B
C++
#pragma once
|
|
#ifndef HSA_BRDF_HPP
|
|
#define HSA_BRDF_HPP
|
|
|
|
#include <glm/glm.hpp>
|
|
|
|
#include "phong_brdf.hpp"
|
|
|
|
using glm::normalize;
|
|
|
|
class HeidrichSeidelAnisotropicBRDF: public PhongBRDF {
|
|
public:
|
|
vec3 thread_dir;
|
|
|
|
HeidrichSeidelAnisotropicBRDF(vec3 _d): PhongBRDF(), thread_dir(normalize(_d)) { }
|
|
|
|
virtual ~HeidrichSeidelAnisotropicBRDF() { }
|
|
|
|
virtual vec3 diffuse(vec3 light_dir, vec3 surface_normal, Ray & incident_ray, vec3 intersection_point, vec3 light_diff_color) const;
|
|
virtual vec3 specular(vec3 light_dir, vec3 surface_normal, Ray & incident_ray, vec3 intersection_point, vec3 light_spec_color, float shininess) const;
|
|
};
|
|
|
|
#endif
|