42 lines
821 B
C++
42 lines
821 B
C++
#pragma once
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#ifndef MATERIAL_HPP
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#define MATERIAL_HPP
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#include <glm/vec3.hpp>
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#include "brdf.hpp"
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#include "phong_brdf.hpp"
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using glm::vec3;
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class Material {
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public:
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vec3 m_diffuse;
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vec3 m_specular;
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float m_rho;
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float m_shininess;
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float m_ref_index;
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bool m_refract;
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BRDF * m_brdf;
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Material(BRDF * _brdf = NULL): m_diffuse(vec3(1.0f)), m_specular(vec3(1.0f)), m_rho(0.0f), m_shininess(89.0f), m_ref_index(1.0f), m_refract(false) {
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m_brdf = _brdf != NULL ? _brdf : static_cast<BRDF *>(new PhongBRDF());
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}
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~Material() {
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delete m_brdf;
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}
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Material(const Material & m) {
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m_diffuse = m.m_diffuse;
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m_specular = m.m_specular;
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m_rho = m.m_rho;
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m_shininess = m.m_shininess;
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m_ref_index = m.m_ref_index;
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m_refract = m.m_refract;
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m_brdf = m.m_brdf;
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}
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};
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#endif
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