24 lines
601 B
C++
24 lines
601 B
C++
#pragma once
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#ifndef DIRECTIONAL_LIGHT_HPP
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#define DIRECTIONAL_LIGHT_HPP
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#include <glm/glm.hpp>
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#include "light.hpp"
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using glm::normalize;
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class DirectionalLight: public InfinitesimalLight {
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public:
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DirectionalLight(): InfinitesimalLight() { }
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DirectionalLight(vec3 _p, vec3 _d, vec3 _s): InfinitesimalLight(normalize(_p), _d, _s) { }
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virtual vec3 direction(vec3 point) const;
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virtual float distance(vec3 point) const;
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virtual vec3 diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
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virtual vec3 specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
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};
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#endif
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