Files
PhotonMF/material.hpp

21 lines
347 B
C++

#pragma once
#ifndef MATERIAL_HPP
#define MATERIAL_HPP
#include <glm/vec3.hpp>
using glm::vec3;
class Material {
public:
vec3 m_diffuse;
vec3 m_specular;
vec3 m_ambient;
float m_rho;
float m_shininess;
Material(): m_diffuse(vec3(1.0f)), m_specular(vec3(1.0f)), m_ambient(vec3(1.0f)), m_rho(0.0f), m_shininess(89.0f) { }
};
#endif