Files
PhotonMF/disk.hpp

29 lines
587 B
C++

#pragma once
#ifndef DISK_HPP
#define DISK_HPP
#include <glm/glm.hpp>
#include "plane.hpp"
using glm::vec3;
using glm::normalize;
class Disk : public Plane {
public:
float m_radius;
Disk(Material * mat = NULL): Plane(mat), m_radius(1.0f) { }
Disk(float x, float y, float z, float nx, float ny, float nz, float _r, Material * mat = NULL): Plane(x, y, z, nx, ny, nz, mat), m_radius(_r) { }
Disk(vec3 _p, vec3 _n, float _r, Material * mat = NULL): Plane(_p, _n, mat), m_radius(_r) { }
virtual ~Disk() { }
virtual bool intersect(Ray & r, float & t) const;
};
#endif