Files
PhotonMF/ray.hpp

23 lines
554 B
C++

#pragma once
#ifndef RAY_HPP
#define RAY_HPP
#include <glm/vec3.hpp>
using glm::vec3;
class Ray {
public:
vec3 m_direction;
vec3 m_origin;
float m_ref_index;
Ray(): m_direction(vec3(0.0f, 0.0f, -1.0f)), m_origin(vec3(0.0f)), m_ref_index(1.0f) { }
Ray(float dx, float dy, float dz, float ox, float oy, float oz, float _r = 1.0f): m_direction(vec3(dx, dy, dz)),
m_origin(vec3(ox, oy, oz)),
m_ref_index(_r) { }
Ray(vec3 _d, vec3 _o, float _r = 1.0f): m_direction(_d), m_origin(_o), m_ref_index(_r) { }
};
#endif