Files
PhotonMF/camera.hpp
2017-01-18 17:26:09 -04:00

42 lines
745 B
C++

#pragma once
#ifndef CAMERA_HPP
#define CAMERA_HPP
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "ray.hpp"
using glm::mat4;
using glm::vec2;
using glm::vec3;
using glm::normalize;
using glm::lookAt;
using glm::inverse;
class Camera {
public:
vec3 m_eye;
vec3 m_look;
vec3 m_up;
Camera(vec3 _e = vec3(0.0f), vec3 _l = vec3(0.0f, 0.0f, -1.0f), vec3 _u = vec3(0.0f, 1.0f, 0.0f)):
m_eye(_e),
m_look(_l),
m_up(normalize(_u)),
m_inv_view_matrix(inverse(lookAt(_e, _l, normalize(_u))))
{ }
void reset();
void translate(vec3 t);
void pitch(float angle);
void yaw(float angle);
void roll(float angle);
void view_to_world(Ray & r) const;
private:
mat4 m_inv_view_matrix;
};
#endif