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PhotonMF/material.hpp
Miguel Angel Astor Romero 965b04ca39 Added emissive color to material.
2017-01-17 17:20:58 -04:00

43 lines
840 B
C++

#pragma once
#ifndef MATERIAL_HPP
#define MATERIAL_HPP
#include <glm/vec3.hpp>
#include "brdf.hpp"
#include "phong_brdf.hpp"
using glm::vec3;
class Material {
public:
vec3 m_emission;
vec3 m_diffuse;
vec3 m_specular;
float m_rho;
float m_shininess;
float m_ref_index;
bool m_refract;
BRDF * m_brdf;
Material(BRDF * _brdf = NULL): m_diffuse(vec3(1.0f)), m_specular(vec3(1.0f)), m_rho(0.0f), m_shininess(89.0f), m_ref_index(1.0f), m_refract(false) {
m_brdf = _brdf != NULL ? _brdf : static_cast<BRDF *>(new PhongBRDF());
}
~Material() {
delete m_brdf;
}
Material(const Material & m) {
m_diffuse = m.m_diffuse;
m_specular = m.m_specular;
m_rho = m.m_rho;
m_shininess = m.m_shininess;
m_ref_index = m.m_ref_index;
m_refract = m.m_refract;
m_brdf = m.m_brdf;
}
};
#endif