Files
PhotonMF/sphere.hpp

34 lines
576 B
C++

#pragma once
#ifndef SPHERE_HPP
#define SPHERE_HPP
#include <glm/glm.hpp>
#include "figure.hpp"
using glm::vec3;
class Sphere : public Figure {
public:
vec3 m_center;
float m_radius;
Sphere(): m_center(vec3(0.0f)), m_radius(0.5f) {
rho = 0.0f;
}
Sphere(float x, float y, float z, float r): m_center(vec3(x, y, z)), m_radius(r) {
rho = 0.0f;
}
Sphere(vec3 _c, float r): m_center(_c), m_radius(r) { }
virtual ~Sphere() { }
virtual bool intersect(Ray & r, float & t) const;
virtual vec3 normal_at_int(Ray & r, float & t) const;
};
#endif