Files
PhotonMF/light.hpp

21 lines
419 B
C++

#pragma once
#ifndef LIGHT_HPP
#define LIGHT_HPP
#include <glm/vec3.hpp>
using glm::vec3;
class Light {
public:
vec3 m_position;
vec3 m_diffuse;
vec3 m_specular;
vec3 m_ambient;
Light(): m_position(vec3(0.0f)), m_diffuse(vec3(1.0f)), m_specular(vec3(1.0f)), m_ambient(vec3(0.1f)) { }
Light(vec3 _p, vec3 _d, vec3 _s, vec3 _a): m_position(_p), m_diffuse(_d), m_specular(_s), m_ambient(_a) { }
};
#endif