Files
PhotonMF/spot_light.hpp

40 lines
820 B
C++

#pragma once
#ifndef SPOT_LIGHT_HPP
#define SPOT_LIGHT_HPP
#include <glm/glm.hpp>
#include "point_light.hpp"
using glm::vec3;
using glm::normalize;
class SpotLight: public PointLight {
public:
float m_spot_cutoff;
float m_spot_exponent;
vec3 m_spot_dir;
SpotLight(): PointLight(), m_spot_cutoff(45.0f), m_spot_exponent(0.0f), m_spot_dir(vec3(0.0f, -1.0f, 0.0f)) { }
SpotLight(vec3 _p,
vec3 _d,
vec3 _s,
float _c,
float _l,
float _q,
float _sco,
float _se,
vec3 _sd):
PointLight(_p, _d, _s, _c, _l, _q),
m_spot_cutoff(_sco),
m_spot_exponent(_se),
m_spot_dir(normalize(_sd))
{ }
virtual vec3 diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
virtual vec3 specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
};
#endif