Files
PhotonMF/spot_light.hpp
Miguel Angel Astor Romero fd510fb137 Added spot lights.
2017-01-12 14:15:59 -04:00

30 lines
819 B
C++

#pragma once
#ifndef SPOT_LIGHT_HPP
#define SPOT_LIGHT_HPP
#include <glm/glm.hpp>
#include "point_light.hpp"
using glm::vec3;
using glm::normalize;
class SpotLight: public PointLight {
public:
float m_spot_cutoff;
float m_spot_exponent;
vec3 m_spot_dir;
SpotLight(): PointLight(), m_spot_cutoff(45.0f), m_spot_exponent(0.0f), m_spot_dir(vec3(0.0f, -1.0f, 0.0f)) { }
SpotLight(vec3 _p, vec3 _d, vec3 _s, float _c, float _l, float _q, float _sco, float _se, vec3 _sd): PointLight(_p, _d, _s, _c, _l, _q),
m_spot_cutoff(_sco),
m_spot_exponent(_se),
m_spot_dir(normalize(_sd)) { }
virtual vec3 diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
virtual vec3 specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
};
#endif