24 lines
676 B
C++
24 lines
676 B
C++
#pragma once
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#ifndef POINT_LIGHT_HPP
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#define POINT_LIGHT_HPP
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#include "light.hpp"
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class PointLight: public Light {
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public:
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float m_const_att;
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float m_lin_att;
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float m_quad_att;
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PointLight(): Light(), m_const_att(1.0f), m_lin_att(0.0f), m_quad_att(0.0f) { }
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PointLight(BRDF * _brdf, vec3 _p, vec3 _d, vec3 _s, float _c, float _l, float _q): Light(_brdf, _p, _d, _s), m_const_att(_c), m_lin_att(_l), m_quad_att(_q) { }
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virtual vec3 direction(vec3 point);
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virtual float distance(vec3 point);
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virtual vec3 diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
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virtual vec3 specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
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};
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#endif
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