26 lines
412 B
C++
26 lines
412 B
C++
#pragma once
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#ifndef LIGHT_HPP
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#define LIGHT_HPP
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#include <glm/vec3.hpp>
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#include "ray.hpp"
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#include "material.hpp"
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using glm::vec3;
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class Light {
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public:
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vec3 m_position;
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vec3 m_diffuse;
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vec3 m_specular;
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virtual ~Light() { }
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virtual vec3 direction(vec3 point) = 0;
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virtual float distance(vec3 point) = 0;
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virtual vec3 shade(vec3 normal, Ray & r, float t, Material & m) const = 0;
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};
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#endif
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